Haukke Manor (Hard) was added in patch 2.1 of the A Realm Reborn expansion.
Haukke Manor (Hard) becomes available at level 50 as part of the “Maniac Manor” quest, which is given by Lauriane – Mor Dhona (X:22, Y:8).
The dungeon has a minimum ilevel of 48 to enter and rewards you with:
Allagan Tomestone of Poetics: 30
Haukke Manor Hard Mode is an end-game dungeon that players use to farm Tomestones of Mythology; you earn 50 for completing it. You will also get 100 Tomestones of Philosophy for your efforts. The dungeon becomes accessible upon completion of the main scenario quest Maniac Manor.
Below is a detailed boss guide for each of the three bosses within the dungeon. Between bosses there are no mechanics to be aware of other than the fact some monsters will drop keys to open doors along the way.
Manor Jester
This fight is fairly simple and follows the basic pattern of DPS the boss, and kill any adds that spawn. The adds in the fight are skeletons and will appear at certain times. They are weak enough that a tank does not have to worry about getting them; they will die fast. Towards the end of the fight a giant Manor Steward skeleton may appear if DPS has been low and it is recommended that the tank pick this up but everyone ignore it and finish off the boss with a limit break.
Ice patches will appear on the ground at some point in the fight, simply do not stand in them. Throughout the fight Manor Jester will use Void Blizzard on a random target and healers need to be aware of the Slow debuff that is applied on this player. They should be ready to remove it with Esuna.
Ash
The main mechanic in this fight is the constant dodging required. Blue effects will light up the floor in different patterns around the room and you must be aware of where to run. The first safe spot is near the door you entered from, while the next is towards the boss end of the room. After that try to remain around the middle of the room for the best chance of escaping the effects. If they hit you they can inflict Silence on you. Due to casting interrupts this fight can be tricky for mages so don’t forget to make use of your ability to hit Sprint and not worry about TP loss.
One other thing to be aware of in the room are the spinning scythes that appear. These will deal damage and knock you back if you are in them, so keep away from these when dodging the AoE.
The boss itself is just a case of dealing damage between the AoEs described above, and prioritising the adds that will start spawning from around 25% of the boss’ HP. The boss will also cast Paralyze on random party members at this point so the healer needs to be ready to remove it with Esuna.
Halicarnassus
The adds are the most important mechanic in this fight. There will be four adds in total, however two of them appear at once so lets call it three add phases. In the first phase (around 75% of boss HP) a Manor Sentry will spawn on the far right of the room. In the second two Manor Handmaidens will spawn (around 50% boss HP) on each side of the room’s entry point. In the third phase (around 25% of boss HP) Lady Amandine will spawn on the far left of the room. She is the boss from Haukke Manor normal mode.
With these adds the tank should try position the boss close to where the adds will spawn so that he or she can pick them up quickly. These are DPS races and need to be killed as soon as possible. Halicarnassus will eventually absorb the adds and the amount of HP they have left will determine the strength of the Blood Rain Halicarnassus uses afterwards. Lady Amandine has the most HP so the group should use their two bar limit break on her as soon as they can. It can be killed without a limit break but it certainly helps.
Once all three adds have spawned the healer and ranged DPS should spread out and stay away from the boss. When melee DPS see the red pulse it is time for you to move away too. This means she is about to use Beguiling Mist; an unavoidable AoE charm. Players will be unable to move or attack for the few seconds they are under this and will begin walking towards the boss. The boss will target a player with Void Fire IV which deals heavy damage, and this is why spreading out was important as it is AoE.
The boss itself is nothing to worry about, just like the others it is a case of dealing damage to it while correctly dealing with the additional mechanics of the fight.
Bosses
The Haukke Manor (Hard) dungeon contains three bosses, which are Ash, Halicarnassus, Manor Jester. These drop a variety of equipment.Haukke Manor (Hard) Maps
Haukke Manor (Hard) has 3 maps. We have listed the maps in order of entry. Click on the map for a larger version.Cellarage

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Ground Floor

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Second Floor

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Haukke Manor (Hard) Loot List
Below is a listing of all loot for the dungeon Haukke Manor (Hard).Items () | Stats/Compatibility/Description | Level | iLvl | |
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Austere Cowl THM ACN BLM SMN RDM BLU PCT | Intelligence: +28, Vitality: +29, Critical Hit: +41, Spell Speed: +29 Chest: Halicarnassus | 50 | 60 |
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Austere Leggings THM ACN BLM SMN RDM BLU PCT | Intelligence: +11, Vitality: +11, Direct Hit Rate: +16, Critical Hit: +11 Chest: Manor Jester | 50 | 60 |
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Austere Ringbands THM ACN BLM SMN RDM BLU PCT | Intelligence: +11, Vitality: +11, Critical Hit: +16, Spell Speed: +11 Chest: Ash | 50 | 60 |
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Austere Tights THM ACN BLM SMN RDM BLU PCT | Intelligence: +17, Vitality: +17, Critical Hit: +25, Direct Hit Rate: +18 Chest: Ash | 50 | 60 |
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Blessed Belt CNJ WHM SCH AST SGE | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Blessed Espadrilles CNJ WHM SCH AST SGE | Mind: +11, Vitality: +11, Critical Hit: +16, Determination: +11 Chest: Manor Jester | 50 | 60 |
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Blessed Gown CNJ WHM SCH AST SGE | Mind: +17, Vitality: +17, Critical Hit: +25, Piety: +18 Chest: Halicarnassus | 50 | 60 |
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Blessed Halfgloves CNJ WHM SCH AST SGE | Mind: +11, Vitality: +11, Determination: +16, Piety: +11 Chest: Ash | 50 | 60 |
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Blessed Monocle CNJ WHM SCH AST SGE | Mind: +11, Vitality: +11, Determination: +16, Critical Hit: +11 Chest: Ash | 50 | 60 |
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Blessed Slops CNJ WHM SCH AST SGE | Mind: +17, Vitality: +17, Determination: +25, Piety: +18 Chest: Ash | 50 | 60 |
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Demagogue Chausses Disciple of Magic | Intelligence: +17, Vitality: +17, Spell Speed: +25, Determination: +18 Chest: Halicarnassus | 50 | 60 |
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Demagogue Choker All Classes | Intelligence: +8, Determination: +13, Spell Speed: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Demagogue Earrings All Classes | Intelligence: +8, Direct Hit Rate: +13, Determination: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Demagogue Halfgloves Disciple of Magic | Intelligence: +11, Vitality: +11, Spell Speed: +16, Determination: +11 Chest: Manor Jester | 50 | 60 |
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Demagogue Halfrobe Disciple of Magic | Intelligence: +17, Vitality: +17, Spell Speed: +25, Determination: +18 Chest: Halicarnassus | 50 | 60 |
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Demagogue Mask Disciple of Magic | Intelligence: +11, Vitality: +11, Determination: +16, Spell Speed: +11 Chest: Ash | 50 | 60 |
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Demagogue Pattens Disciple of Magic | Intelligence: +11, Vitality: +11, Spell Speed: +16, Determination: +11 Chest: Manor Jester | 50 | 60 |
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Demagogue Ring All Classes | Intelligence: +8, Direct Hit Rate: +13, Determination: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Demagogue Rope Belt Disciple of Magic | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Demagogue Wristlets All Classes | Intelligence: +8, Critical Hit: +13, Spell Speed: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Hetairos Armguards GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +11, Vitality: +12, Skill Speed: +16, Determination: +11 Chest: Ash | 50 | 60 |
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Hetairos Belt GLA MRD LNC PLD WAR DRG DRK GNB RPR | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Hetairos Breeches GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +17, Vitality: +19, Skill Speed: +25, Direct Hit Rate: +18 Chest: Ash | 50 | 60 |
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Hetairos Elmo GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +11, Vitality: +12, Skill Speed: +16, Direct Hit Rate: +11 Chest: Ash | 50 | 60 |
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Hetairos Jackboots GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +11, Vitality: +12, Critical Hit: +16, Direct Hit Rate: +11 Chest: Manor Jester | 50 | 60 |
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Hetairos Mail GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +17, Vitality: +19, Critical Hit: +25, Direct Hit Rate: +18 Chest: Halicarnassus | 50 | 60 |
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Hi-Elixir | 1 | 70 | |
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Hoplite Belt GLA MRD PLD WAR DRK GNB | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Hoplite Choker All Classes | Vitality: +10, Determination: +13, Tenacity: +9, Strength: +8 Chest: Open Area | 50 | 60 |
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Hoplite Circlet GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Direct Hit Rate: +16, Tenacity: +11 Chest: Ash | 50 | 60 |
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Hoplite Earrings All Classes | Vitality: +10, Direct Hit Rate: +13, Tenacity: +9, Strength: +8 Chest: Open Area | 50 | 60 |
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Hoplite Gauntlets GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Tenacity: +16, Direct Hit Rate: +11 Chest: Manor Jester | 50 | 60 |
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Hoplite Ring All Classes | Vitality: +10, Direct Hit Rate: +13, Tenacity: +9, Strength: +8 Chest: Open Area | 50 | 60 |
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Hoplite Sabatons GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Determination: +16, Direct Hit Rate: +11 Chest: Manor Jester | 50 | 60 |
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Hoplite Tabard GLA MRD PLD WAR DRK GNB | Strength: +17, Vitality: +19, Direct Hit Rate: +25, Skill Speed: +18 Chest: Halicarnassus | 50 | 60 |
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Hoplite Trousers GLA MRD PLD WAR DRK GNB | Strength: +17, Vitality: +19, Tenacity: +25, Critical Hit: +18 Chest: Ash | 50 | 60 |
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Hoplite Wristlets All Classes | Vitality: +10, Direct Hit Rate: +13, Tenacity: +9, Strength: +8 Chest: Open Area | 50 | 60 |
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Lord’s Celata GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Tenacity: +16, Skill Speed: +11 Chest: Ash | 50 | 60 |
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Lord’s Cuirass GLA MRD PLD WAR DRK GNB | Strength: +17, Vitality: +19, Determination: +25, Tenacity: +18 Chest: Halicarnassus | 50 | 60 |
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Lord’s Gauntlets GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Determination: +16, Skill Speed: +11 Chest: Ash | 50 | 60 |
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Lord’s Sabatons GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Critical Hit: +16, Tenacity: +11 Chest: Manor Jester | 50 | 60 |
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Lord’s Trousers GLA MRD PLD WAR DRK GNB | Strength: +17, Vitality: +19, Determination: +25, Tenacity: +18 Chest: Halicarnassus | 50 | 60 |
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Manor Varnish | Used extensively at Haukke Manor, this varnish enhances the acoustic properties of musical instruments. | 1 | 60 |
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Noble’s Armguards ARC BRD MCH DNC | Dexterity: +11, Vitality: +12, Direct Hit Rate: +16, Determination: +11 Chest: Manor Jester | 50 | 60 |
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Noble’s Belt ARC BRD MCH DNC | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Noble’s Brais ARC BRD MCH DNC | Dexterity: +17, Vitality: +19, Determination: +25, Critical Hit: +18 Chest: Ash | 50 | 60 |
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Noble’s Goggles ARC BRD MCH DNC | Dexterity: +11, Vitality: +12, Determination: +16, Skill Speed: +11 Chest: Ash | 50 | 60 |
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Noble’s Jacket ARC BRD MCH DNC | Dexterity: +17, Vitality: +19, Skill Speed: +25, Direct Hit Rate: +18 Chest: Halicarnassus | 50 | 60 |
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Noble’s Leg Guards ARC BRD MCH DNC | Dexterity: +11, Vitality: +12, Determination: +16, Skill Speed: +11 Chest: Manor Jester | 50 | 60 |
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Peltast Acton Disciple of War | Strength: +17, Vitality: +19, Direct Hit Rate: +25, Determination: +18 Chest: Halicarnassus | 50 | 60 |
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Peltast Breeches Disciple of War | Strength: +17, Vitality: +19, Critical Hit: +25, Skill Speed: +18 Chest: Ash | 50 | 60 |
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Peltast Choker All Classes | Strength: +8, Determination: +13, Skill Speed: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Peltast Earrings All Classes | Strength: +8, Skill Speed: +13, Determination: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Peltast Helm Disciple of War | Strength: +11, Vitality: +12, Direct Hit Rate: +16, Determination: +11 Chest: Ash | 50 | 60 |
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Peltast Leggings Disciple of War | Strength: +11, Vitality: +12, Direct Hit Rate: +16, Skill Speed: +11 Chest: Manor Jester | 50 | 60 |
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Peltast Mitts Disciple of War | Strength: +11, Vitality: +12, Skill Speed: +16, Direct Hit Rate: +11 Chest: Ash | 50 | 60 |
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Peltast Ring All Classes | Strength: +8, Skill Speed: +13, Direct Hit Rate: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Peltast Wristlets All Classes | Strength: +8, Critical Hit: +13, Direct Hit Rate: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Strategos Bliaud Disciple of Magic | Mind: +17, Vitality: +17, Piety: +25, Spell Speed: +18 Chest: Halicarnassus | 50 | 60 |
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Strategos Breeches Disciple of Magic | Mind: +17, Vitality: +17, Piety: +25, Spell Speed: +18 Chest: Halicarnassus | 50 | 60 |
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Strategos Choker All Classes | Mind: +8, Determination: +13, Spell Speed: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Strategos Coif Disciple of Magic | Mind: +11, Vitality: +11, Piety: +16, Spell Speed: +11 Chest: Ash | 50 | 60 |
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Strategos Duckbills Disciple of Magic | Mind: +11, Vitality: +11, Piety: +16, Spell Speed: +11 Chest: Manor Jester | 50 | 60 |
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Strategos Earrings All Classes | Mind: +8, Spell Speed: +13, Piety: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Strategos Gloves Disciple of Magic | Mind: +11, Vitality: +11, Piety: +16, Spell Speed: +11 Chest: Manor Jester | 50 | 60 |
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Strategos Ring All Classes | Mind: +8, Spell Speed: +13, Piety: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Strategos Wristlets All Classes | Mind: +8, Piety: +13, Spell Speed: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Thick Chain Coif LNC DRG RPR | Strength: +11, Vitality: +12, Determination: +16, Critical Hit: +11 Chest: Ash | 50 | 60 |
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Thick Haubergeon LNC DRG RPR | Strength: +17, Vitality: +19, Direct Hit Rate: +25, Skill Speed: +18 Chest: Halicarnassus | 50 | 60 |
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Thick Skirt LNC DRG RPR | Strength: +17, Vitality: +19, Direct Hit Rate: +25, Determination: +18 Chest: Halicarnassus | 50 | 60 |
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Thick Sollerets LNC DRG RPR | Strength: +11, Vitality: +12, Determination: +16, Critical Hit: +11 Chest: Manor Jester | 50 | 60 |
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Thick Vambraces LNC DRG RPR | Strength: +11, Vitality: +12, Direct Hit Rate: +16, Critical Hit: +11 Chest: Manor Jester | 50 | 60 |
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Toxotes Bandana Disciple of War | Dexterity: +11, Vitality: +12, Direct Hit Rate: +16, Critical Hit: +11, Strength: +11 Chest: Ash | 50 | 60 |
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Toxotes Bracers Disciple of War | Dexterity: +11, Vitality: +12, Skill Speed: +16, Critical Hit: +11, Strength: +11 Chest: Ash | 50 | 60 |
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Toxotes Choker All Classes | Dexterity: +8, Determination: +13, Skill Speed: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Toxotes Earrings All Classes | Dexterity: +8, Skill Speed: +13, Direct Hit Rate: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Toxotes Kecks Disciple of War | Dexterity: +17, Vitality: +19, Critical Hit: +25, Direct Hit Rate: +18, Strength: +17 Chest: Halicarnassus | 50 | 60 |
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Toxotes Moccasins Disciple of War | Dexterity: +11, Vitality: +12, Direct Hit Rate: +16, Critical Hit: +11, Strength: +11 Chest: Manor Jester | 50 | 60 |
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Toxotes Ring All Classes | Dexterity: +8, Determination: +13, Direct Hit Rate: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Toxotes Tunic Disciple of War | Dexterity: +17, Vitality: +19, Direct Hit Rate: +25, Critical Hit: +18, Strength: +17 Chest: Halicarnassus | 50 | 60 |
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Toxotes Wristlets All Classes | Dexterity: +8, Determination: +13, Skill Speed: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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War Caligae PGL ROG MNK NIN SAM VPR | Strength: +11, Dexterity: +11, Vitality: +12, Skill Speed: +16, Critical Hit: +11 Chest: Manor Jester | 50 | 60 |
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War Harness PGL ROG MNK NIN SAM VPR | Strength: +17, Dexterity: +17, Vitality: +19, Skill Speed: +25, Critical Hit: +18 Chest: Halicarnassus | 50 | 60 |
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War Mesail PGL ROG MNK NIN SAM VPR | Strength: +11, Dexterity: +11, Vitality: +12, Critical Hit: +16, Skill Speed: +11 Chest: Ash | 50 | 60 |
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War Mitt Gauntlets PGL ROG MNK NIN SAM VPR | Strength: +11, Dexterity: +11, Vitality: +12, Critical Hit: +16, Skill Speed: +11 Chest: Manor Jester | 50 | 60 |
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War Sash PGL ROG MNK NIN SAM VPR | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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War Subligar PGL ROG MNK NIN SAM VPR | Strength: +17, Dexterity: +17, Vitality: +19, Skill Speed: +25, Direct Hit Rate: +18 Chest: Halicarnassus | 50 | 60 |
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X-Ether | 1 | 70 | |
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X-Potion | 1 | 70 |