While it is commonly known that Gridania’s leaders, the three Seedseer siblings, are unsurpassed in their mastery of conjury, none save a few souls are aware that they are also keepers of white magic, the arcane art of succor.
Taking healing and protection for its dominion, white magic came into existence eras past in order that the destructive force of black magic be kept in check and balance preserved.
Over time, however, even those who donned the white came to pervert their powers for the sake of personal gain, a decaying of virtue that led to the demise of the men of the Fifth Astral Era.
Though thought to have become buried in the sands of history, white magic is in the midst of revival at the hands of the Padjal, who desire that the light of succor shine throughout Eorzea.
Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest.
A Conjurer can become a White Mage by equipping the Soul of the White Mage item after completing the first quest. The details for this quest are below.
Quest | NPC | Location | Conditions |
Seer Folly | E-Sumi-Yan | Gridania, Conjurers’ Guild | CNJ 30 |
For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.
Introduction to White Mage
White Mage is a classic healing job that branches off Conjurer. Its role is to restore the HP of party members that take damage from monsters, cure bad status effects from party members and to revive fallen members of the party upon death. The White Mage can also deal damage with Holy, Aero and Stone but this should be seen as secondary to everything else.
White Mage Attributes
As a White Mage your main attribute is Mind (MND) as this increases healing magic potency. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Spell Speed, Direct Hit Rate, Determination and Critical Hit Rate in addition to simply boosting MND.
Spell Speed and Critical Hit Rate are self explanatory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood’s replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.