The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters.
Great cannons and ballistae now line the city walls, plucking dragons from the sky.Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them – the machinist.
Machinist was added at the start of the Stormblood expansion and begins at level 50. The job also has no corresponding class so all abilities earned are on the job itself. In order to become a Machinist you must complete the following quest.
Quest | NPC | Location | Conditions |
Savior of Skysteel | Stephanivien | Ishgard, Foundation (X:8 Y:10) | Quest: Before the Dawn |
For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.
Introduction to Machinist
Machinist is a melee damage dealing job with no associated class. The job will deal damage using the power of Ninjutsu.
Machinist Attributes
As a Machinist your main stat is Dexterity (DEX) as this increases ranged attack power. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting DEX. However you’ll find Skill Speed is generally not worth it.
Skill Speed and Critical Hit Rate are self explanatory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood’s replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.
Machinist Actions
Actions are skills that the Machinist can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Machinist actions are exclusive to that job.MNK NIN PLD RDM SAM SCH SMN WAR WHM
Name | Level | Cast | Recast | MP | TP | Range | Radius | ||
---|---|---|---|---|---|---|---|---|---|
Split Shot | 1 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 140. Additional Effect: Increases Heat Gauge by 5 | |||||||||
Slug Shot | 2 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 100. Combo Action: Split Shot or Heated Split Shot Combo Potency: 210 Combo Bonus: Increases Heat Gauge by 5 | |||||||||
Reload | 4 | 0 | 30 | 0 | 0 | 0y | 0y | ||
Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill’s potency. Ammunition use may also increase the rate at which a weaponskill’s additional effect is triggered, as well as lower the accompanying F201F4F201F5Heat Gauge0101 increase… No more than three rounds can be loaded at one time. | |||||||||
Hot Shot | 4 | 0 | 40 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 240. Additional Effect: Increases Battery Gauge by 20 This weaponskill does not share a recast timer with any other actions. | |||||||||
Heartbreak | 6 | 0 | 30 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 240. Can only be executed when target’s HP is below 20%. | |||||||||
Reassemble | 10 | 0 | 55 | 0 | 0 | 0y | 0y | ||
Guarantees that next weaponskill is a critical direct hit. Duration: 5s Increases damage dealt when under an effect that raises critical hit rate or direct hit rate. This action does not affect damage over time effects. Maximum Charges: 2 | |||||||||
Blank | 15 | 0 | 30 | 0 | 0 | 5y | 0y | ||
Deals a 15-yalm knockback. | |||||||||
Gauss Round | 15 | 0 | 30 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 130. Maximum Charges: 3 | |||||||||
Spread Shot | 18 | 0 | 2.5 | 0 | 0 | 12y | 12y | ||
Delivers an attack with a potency of 140 to all enemies in a cone before you. Additional Effect: Increases Heat Gauge by 5 | |||||||||
Quick Reload | 26 | 0 | 15 | 0 | 0 | 0y | 0y | ||
Replenishes your ammunition by 1. | |||||||||
Clean Shot | 26 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 100. Combo Action: Slug Shot or Heated Slug Shot Combo Potency: 270 Combo Bonus: Increases Heat Gauge by 5 Combo Bonus: Increases Battery Gauge by 10 | |||||||||
Rapid Fire | 30 | 0 | 60 | 0 | 0 | 0y | 0y | ||
Reduces weaponskill recast time to 1.5 seconds. Effect ends upon executing 3 weaponskills. F201F8F201F9Duration:0101 15s | |||||||||
Hypercharge | 30 | 0 | 10 | 0 | 0 | 0y | 0y | ||
Grants 5 stacks of Overheated , each stack allowing the execution of Heat Blast . Duration: 10s Overheated Effect: Increases the potency of single-target weaponskills by 20 Heat Gauge Cost: 50 Overheated effect only applicable to machinist job actions. | |||||||||
Heat Blast | 35 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 200. Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s Can only be executed when firearm is Overheated. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. | |||||||||
Rook Autoturret | 40 | 0 | 6 | 0 | 0 | 0y | 0y | ||
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35. Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75. Battery Gauge Cost: 50 Duration: 9s Consumes Battery Gauge upon execution. Shuts down when time expires or upon execution of Rook Overdrive. Shares a recast timer with Rook Overdrive. | |||||||||
Turret Retrieval | 40 | 0 | 5 | 0 | 0 | 0y | 0y | ||
Removes an autoturret from the battlefield. | |||||||||
Rook Overdrive | 40 | 0 | 15 | 0 | 0 | 25y | 0y | ||
Orders the rook autoturret to use Rook Overload. Rook Overload Potency: 160 Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320. The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down. Shares a recast timer with Rook Autoturret. | |||||||||
Wildfire | 45 | 0 | 120 | 0 | 0 | 0y | 0y | ||
Covers target’s body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect. Deals damage when time expires or upon executing Detonator. Potency is increased by 240 for each of your own weaponskills you land prior to the end of the effect. Can be stacked up to 6 times. Duration: 10s | |||||||||
Bishop Autoturret | 50 | 0 | 10 | 0 | 0 | 25y | 1y | ||
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. F201F8F201F9Hypercharge Potency:0101 90 F201F8F201F9Hypercharge Effect:0101 Increases target’s damage taken by 5% F201F8F201F9Duration:0101 10s Shares a recast timer with F201F4F201F5Rook Autoturret0101. | |||||||||
Ricochet | 50 | 0 | 30 | 0 | 0 | 0y | 5y | ||
Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 3 | |||||||||
Auto Crossbow | 52 | 0 | 2.5 | 0 | 0 | 12y | 12y | ||
Delivers an attack with a potency of 140 to all enemies in a cone before you. Can only be executed when firearm is Overheated. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. | |||||||||
Remove Barrel | 52 | 0 | 2 | 0 | 0 | 0y | 0y | ||
Removes Gauss Barrel from your weapon. | |||||||||
Gauss Barrel | 52 | 0 | 2 | 0 | 0 | 0y | 0y | ||
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon’s F201F4F201F5Heat Gauge0101 will increase each time a weaponskill is executed. When the F201F4F201F5Heat Gauge0101 reaches 100%, your weapon will become F201FAF201FBOverheated0101 and damage dealt will be increased by 20%. F201F8F201F9Duration:0101 10s F201FAF201FBGauss Barrel0101 effect ends automatically once weapon is no longer F201FAF201FBOverheated0101 and cannot be applied again for 10s. | |||||||||
Heated Split Shot | 54 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 200 . Additional Effect: Increases Heat Gauge by 5 | |||||||||
Tactician | 56 | 0 | 120 | 0 | 0 | 0y | 30y | ||
Reduces damage taken by self and nearby party members by 10%. Duration: 15s Effect cannot be stacked with bard’s Troubadour or dancer’s Shield Samba. | |||||||||
Drill | 58 | 0 | 20 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 600. Shares a recast timer with Bioblaster. | |||||||||
Heated Slug Shot | 60 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 120 . Combo Action: Heated Split Shot Combo Potency: 300 Combo Bonus: Increases Heat Gauge by 5 | |||||||||
Dismantle | 62 | 0 | 120 | 0 | 0 | 0y | 0y | ||
Lowers target’s damage dealt by 10%. Duration: 10s | |||||||||
Heated Clean Shot | 64 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 120 . Combo Action: Heated Slug Shot Combo Potency: 380 Combo Bonus: Increases Heat Gauge by 5 Combo Bonus: Increases Battery Gauge by 10 | |||||||||
Barrel Stabilizer | 66 | 0 | 120 | 0 | 0 | 0y | 0y | ||
Increases Heat Gauge by 50. Can only be executed while in combat. | |||||||||
Bishop Overdrive | 68 | 0 | 120 | 0 | 0 | 0y | 0y | ||
Sends deployed Bishop Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s. | |||||||||
Rook Overload | 68 | 0 | 0 | 0 | 0 | 40y | 0y | ||
Rook Autoturret under the effect of Rook Overdrive delivers an attack with a potency of 800. Autoturret is removed from the battlefield after execution. ※This action cannot be assigned to a hotbar. | |||||||||
Bishop Overload | 68 | 0 | 0 | 0 | 0 | 0y | 6y | ||
Bishop Autoturret under the effect of Bishop Overdrive deals damage with a potency of 600 to all nearby enemies. Autoturret is removed from the battlefield after execution. ※This action cannot be assigned to a hotbar. | |||||||||
Flamethrower | 70 | 0 | 60 | 0 | 0 | 0y | 8y | ||
Delivers damage over time to all enemies in a cone before you. Potency: 80 Duration: 10s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. | |||||||||
Bioblaster | 72 | 0 | 20 | 0 | 0 | 12y | 12y | ||
Delivers an attack with a potency of 50 to all enemies in a cone before you. Additional Effect: Damage over time Potency: 50 Duration: 15s Shares a recast timer with Drill. | |||||||||
Air Anchor | 76 | 0 | 40 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 600. Additional Effect: Increases Battery Gauge by 20 This weaponskill does not share a recast timer with any other actions. | |||||||||
Automaton Queen | 80 | 0 | 6 | 0 | 0 | 0y | 0y | ||
Deploys an Automaton Queen to fight at your side. Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment. Battery Gauge Cost: 50 Duration: 12s Consumes Battery Gauge upon execution. Shuts down when time expires or upon execution of Queen Overdrive. Shares a recast timer with Queen Overdrive. | |||||||||
Queen Overdrive | 80 | 0 | 15 | 0 | 0 | 30y | 0y | ||
Orders the Automaton Queen to use Pile Bunker. Pile Bunker Potency: 340 Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680. The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down. Shares a recast timer with Automaton Queen. | |||||||||
Scattergun | 82 | 0 | 2.5 | 0 | 0 | 12y | 12y | ||
Delivers an attack with a potency of 150 to all enemies in a cone before you. Additional Effect: Increases Heat Gauge by 10 | |||||||||
Chain Saw | 90 | 0 | 60 | 0 | 0 | 25y | 25y | ||
Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies. Additional Effect: Increases Battery Gauge by 20 This weaponskill does not share a recast timer with any other actions. |
Machinist Traits
Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Machinist job.Name | Level | ||
---|---|---|---|
Lodged Lead | 14 | ||
Extends Lead Shot duration to 30 seconds. | |||
Enhanced Dexterity II | 16 | ||
Increases dexterity by 4. | |||
Enhanced Dexterity | 20 | ||
Increases dexterity by 8. | |||
Enhanced Dexterity | 20 | ||
Increases dexterity by 8. | |||
Increased Action Damage | 20 | ||
Increases base action damage and autoturret damage by 10%. | |||
Increased Action Damage | 20 | ||
Increases base action damage and autoturret damage by 10%. | |||
Quicker Reload | 32 | ||
Shortens Quick Reload recast time to 30 seconds. | |||
Enhanced Spread Shot | 36 | ||
Extends the range of Spread Shot to 12 yalms. | |||
Increased Action Damage II | 40 | ||
Increases base action damage and autoturret damage by 20%. | |||
Increased Action Damage II | 40 | ||
Increases base action damage and autoturret damage by 20%. | |||
Enhanced Dexterity II | 40 | ||
Increases dexterity by 16. | |||
Enhanced Rapid Fire | 44 | ||
Extends Rapid Fire effect to three weaponskills. | |||
Split Shot Mastery | 54 | ||
Upgrades Split Shot to Heated Split Shot. | |||
Slug Shot Mastery | 60 | ||
Upgrades Slug Shot to Heated Slug Shot. | |||
Enhanced Dexterity III | 60 | ||
Increases dexterity by 24. | |||
Shot Mastery | 64 | ||
Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher. | |||
Clean Shot Mastery | 64 | ||
Upgrades Clean Shot to Heated Clean Shot. | |||
Charged Action Mastery | 74 | ||
Allows a third charge of Gauss Round and Ricochet. | |||
Hot Shot Mastery | 76 | ||
Upgrades Hot Shot to Air Anchor. | |||
Enhanced Wildfire | 78 | ||
Improves Wildfire’s potency increase for landing weaponskills to 240. | |||
Promotion | 80 | ||
Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively. | |||
Spread Shot Mastery | 82 | ||
Upgrades Spread Shot to Scattergun. | |||
Enhanced Reassemble | 84 | ||
Allows the accumulation of charges for consecutive uses of Reassemble. Maximum Charges: 2 | |||
Marksman’s Mastery | 84 | ||
Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 120. | |||
Queen’s Gambit | 86 | ||
After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider. | |||
Enhanced Tactician | 88 | ||
Reduces Tactician recast time to 90 seconds. |
Machinist PvP Actions
From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed.While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Machinist. There exists even more PvP actions and even traits but these are not unique to the Machinist. You can find these further down the page.
Name | Cast | Recast | MP | TP | Range | Radius | |||
---|---|---|---|---|---|---|---|---|---|
Air Anchor | 0 | 10 | 0 | 0 | 25y | 0y | |||
Delivers a ranged attack with a potency of 8,000. Additional Effect: Bind Duration: 3s Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis Duration: 3s Additional Effect: Grants Chain Saw Primed Maximum Charges: 2 Can only be executed while under the effect of Air Anchor Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Chain Saw while under the effect of Chain Saw Primed. ※This action cannot be assigned to a hotbar. | |||||||||
Analysis | 0 | 20 | 0 | 0 | 0y | 0y | |||
Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed. Duration: 10s Drill Additional Effect: Potency is increased to 200% Bioblaster Additional Effect: Doubles potency and afflicts target with Heavy +75% Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun Chain Saw Additional Effect: Potency is increased by 50% Maximum Charges: 2 | |||||||||
Auto Crossbow | 0 | 1.5 | 0 | 0 | 12y | 12y | |||
Delivers an attack with a potency of 1,600 to all enemies in a cone before you. Can only be executed when firearm is Overheated. ※This action cannot be assigned to a hotbar. | |||||||||
Between the Eyes | 0 | 30 | 0 | 25y | 0y | ||||
Delivers an attack with a potency of 1,000. Potency is tripled if target is under the effect of F201FAF201FBBind0101, F201FAF201FBStun0101, or F201FAF201FBSleep0101. | |||||||||
Between the Eyes | 0 | 30 | 0 | 0 | 25y | 0y | |||
Delivers an attack with a potency of 1,000. Potency is tripled if target is under the effect of F201FAF201FBBind0101, F201FAF201FBStun0101, or F201FAF201FBSleep0101. | |||||||||
Bioblaster | 0 | 10 | 0 | 0 | 12y | 12y | |||
Delivers an attack with a potency of 4,000 to all enemies in a cone before you. Additional Effect: Doubles potency and afflicts target with Heavy +75% while under the effect of Analysis Duration: 5s Additional Effect: Damage over time Potency: 4,000 Duration: 12s Doubled potency does not apply to damage over time effect. Additional Effect: Grants Air Anchor Primed Maximum Charges: 2 Can only be executed while under the effect of Bioblaster Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Air Anchor while under the effect of Air Anchor Primed. ※This action cannot be assigned to a hotbar. | |||||||||
Bishop Autoturret | 0 | 30 | 0 | 0 | 25y | 5y | |||
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000. Duration: 10s Additional Effect: Increases target’s damage taken by 10% Duration: 7s Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency Duration: 7s | |||||||||
Blank | 0 | 30 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 800. Additional Effect: If target is suffering from a Wildfire effect inflicted by you, Blank potency is tripled Additional Effect: 15-yalm knockback | |||||||||
Blast Charge | 1.5 | 2.5 | 0 | 0 | 25y | 0y | |||
Delivers a ranged attack with a potency of 4,000. Additional Effect: Grants a stack of Heat, up to a maximum of 5 Duration: 15s At maximum stacks, grants Overheated and increases movement speed by 25%. Duration: 5s Requires casting time to execute. However, it is possible to walk while casting. ※Action changes to Heat Blast while under the effect of Overheated. | |||||||||
Chain Saw | 0 | 10 | 0 | 0 | 25y | 25y | |||
Delivers an attack with a potency of 8,000 to all enemies in a straight line before you. Potency is increased by 50% when target’s HP is below 50%. Additional Effect: Potency is increased by 50% while under the effect of Analysis Additional Effect: Grants Drill Primed Maximum Charges: 2 Can only be executed while under the effect of Chain Saw Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Drill while under the effect of Drill Primed. ※This action cannot be assigned to a hotbar. | |||||||||
Clean Shot | 0 | 2.3 | 0 | 0 | 0y | 0y | |||
Delivers an attack to target. F201F8F201F9Combo Action:0101 F201F4F201F5Slug Shot0101 or F201F4F201F5Heated Slug Shot0101 F201F8F201F9Combo Potency:0101 1,250 F201F8F201F9Gauss Barrel Effect:0101 Increases F201F4F201F5Heat Gauge0101 by 5 ※Action changes to F201F4F201F5Heated Clean Shot0101 when executed while a F201FAF201FBGauss Barrel0101 is attached and the F201F4F201F5Heat Gauge0101 is 50 or higher. ※This action cannot be assigned to a hotbar. | |||||||||
Drill | 0 | 10 | 0 | 0 | 25y | 0y | |||
Delivers a ranged attack with a potency of 10,000. Potency is increased to 20,000 while under the effect of Analysis. Ignores the effects of Guard when dealing damage. Additional Effect: Grants Bioblaster Primed Maximum Charges: 2 Can only be executed while under the effect of Drill Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Bioblaster while under the effect of Bioblaster Primed. | |||||||||
Flamethrower | 0 | 60 | 0 | 0 | 0y | 8y | |||
Delivers magic damage over time to all enemies in a cone before you. F201F8F201F9Potency: 01011,000 F201F8F201F9Duration: 01015s F201F8F201F9Gauss Barrel Effect:0101 F201F4F201F5Heat Gauge0101 gradually increases by 10 while F201F4F201F5Flamethrower0101 is active. F201F4F201F5Heat Gauge0101 not affected when used outside battle. F201F8F201F9Additional Effect:0101 Fire damage over time, stacking up to 5 times F201F8F201F9Potency:0101 500 F201F8F201F9Duration:0101 6s Effect ends upon using another action or moving (including facing a different direction). | |||||||||
Gauss Barrel | 0 | 10 | 0 | 0 | 0y | 0y | |||
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon’s F201F4F201F5Heat Gauge0101 will increase each time a weaponskill is executed. When the F201F4F201F5Heat Gauge0101 reaches 100%, your weapon will become F201FAF201FBOverheated0101 and damage dealt will be increased by 10%. F201F8F201F9Duration:0101 10s F201FAF201FBGauss Barrel0101 effect ends automatically once weapon is no longer F201FAF201FBOverheated0101 and cannot be applied again for 10s. ※Action changes to F201F4F201F5Stun Gun0101 when executed while a F201FAF201FBGauss Barrel0101 is attached. | |||||||||
Gauss Round | 0 | 15 | 0 | 0 | 25y | 0y | |||
Delivers an attack with a potency of 1,200. Maximum Charges: 3 | |||||||||
Heat Blast | 0 | 1.5 | 0 | 0 | 25y | 0y | |||
Delivers a ranged attack with a potency of 6,000. Can only be executed while under the effect of Overheated. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. | |||||||||
Heated Clean Shot | 0 | 2.4 | 0 | 0 | 25y | 0y | |||
Delivers an attack to target. Combo Action: Heated Slug Shot Combo Potency: 1,400 Additional Effect: Increases Heat Gauge by 10 ※This action cannot be assigned to a hotbar. | |||||||||
Heated Slug Shot | 0 | 2.4 | 0 | 0 | 25y | 0y | |||
Delivers an attack to target. Combo Action: Heated Split Shot Combo Potency: 1,200 Additional Effect: Increases Heat Gauge by 10 ※This action cannot be assigned to a hotbar. | |||||||||
Heated Split Shot | 0 | 2.4 | 0 | 0 | 25y | 0y | |||
Delivers an attack with a potency of 1,000. Additional Effect: Increases Heat Gauge by 10 ※This action cannot be assigned to a hotbar. | |||||||||
Hot Shot | 0 | 2.3 | 0 | 0 | 0y | 0y | |||
Delivers an attack with a potency of 750. F201F8F201F9Gauss Barrel Effect:0101 Increases F201F4F201F5Heat Gauge0101 by 25 Can only be used when F201F4F201F5Heat Gauge0101 is below 50. ※Action changes to F201F4F201F5Cooldown0101 while a F201FAF201FBGauss Barrel0101 is attached and the F201F4F201F5Heat Gauge0101 is 50 or higher. | |||||||||
Hypercharge | 0 | 1 | 0 | 0 | 0y | 0y | |||
Release the energy building in your firearm, causing it to become Overheated. Duration: 5s Extends Overheated duration by 5s to a maximum of 10s. Heat Gauge Cost: 50 | |||||||||
Leg Graze | 0 | 30 | 0 | 0 | 0y | 0y | |||
Afflicts target with F201FAF201FBHeavy0101 +50%. F201F8F201F9Duration:0101 3s | |||||||||
Marksman’s Spite | 0 | 10 | 0 | 0 | 50y | 0y | |||
Delivers a ranged attack with a potency of 36,000. Can only be executed when the limit gauge is full. Gauge Charge Time: 90s | |||||||||
Quick Reload | 0 | 1 | 0 | 0 | 0y | 0y | |||
Replenishes your ammunition by 1 (up to a maximum of 3). Ammunition is used when executing weaponskills, increasing potency by 250, reducing recast time to 1.5s, and reducing F201F4F201F5Heat Gauge0101 increase. | |||||||||
Ricochet | 0 | 15 | 0 | 0 | 25y | 5y | |||
Delivers an attack with a potency of 800 to target and all enemies nearby it. Maximum Charges: 3 | |||||||||
Scattergun | 0 | 20 | 0 | 0 | 12y | 12y | |||
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target. Additional Effect: 10-yalm knockback This weaponskill does not share a recast timer with any other actions. | |||||||||
Slug Shot | 0 | 2.3 | 0 | 0 | 0y | 0y | |||
Delivers an attack to target. F201F8F201F9Combo Action:0101 F201F4F201F5Split Shot0101 or F201F4F201F5Heated Split Shot0101 F201F8F201F9Combo Potency:0101 1,000 F201F8F201F9Gauss Barrel Effect:0101 Increases F201F4F201F5Heat Gauge0101 by 5 ※Action changes to F201F4F201F5Heated Slug Shot0101 when executed while a F201FAF201FBGauss Barrel0101 is attached and the F201F4F201F5Heat Gauge0101 is 50 or higher. ※This action cannot be assigned to a hotbar. | |||||||||
Split Shot | 0 | 2.3 | 0 | 0 | 0y | 0y | |||
Delivers an attack with a potency of 750. F201F8F201F9Gauss Barrel Effect:0101 Increases F201F4F201F5Heat Gauge0101 by 5 ※Action changes to F201F4F201F5Heated Split Shot0101 when executed while a F201FAF201FBGauss Barrel0101 is attached and the F201F4F201F5Heat Gauge0101 is 50 or higher. ※This action cannot be assigned to a hotbar. | |||||||||
Spread Shot | 0 | 2.4 | 0 | 0 | 12y | 12y | |||
Delivers an attack with a potency of 800 to all enemies in a cone before you. Additional Effect: Increases Heat Gauge by 5 for each enemy hit ※Action changes to Auto Crossbow when firearm is Overheated. | |||||||||
Stun Gun | 0 | 60 | 0 | 0y | 5y | ||||
Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies. F201F8F201F9Additional Effect:0101 F201FAF201FBStun0101 F201F8F201F9Duration:0101 2s Overheats F201FAF201FBGauss Barrel0101 upon execution. ※This action cannot be assigned to a hotbar. | |||||||||
Stun Gun | 0 | 60 | 0 | 0 | 0y | 5y | |||
Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies. F201F8F201F9Additional Effect:0101 F201FAF201FBStun0101 F201F8F201F9Duration:0101 2s Overheats F201FAF201FBGauss Barrel0101 upon execution. ※This action cannot be assigned to a hotbar. | |||||||||
Tactician | 0 | 45 | 0 | 0 | 0y | 20y | |||
Reduces damage taken by self and nearby party members by 10%. Duration: 15s |
Machinist Shared PvP Actions
The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.Name | Cast | Recast | MP | TP | Range | Radius | |||
---|---|---|---|---|---|---|---|---|---|
Aetheric Siphon | 0 | 6 | 0 | 0 | 25y | 0y | |||
Activates the instrument. | |||||||||
Anti-gravity Gimbal | 0 | 5 | 0 | 0 | 0y | 0y | |||
Simulates the spell Levitate using Nero tol Scaeva’s odd contraption. | |||||||||
Bolt | 0 | 45 | 0 | 0 | 0y | 0y | |||
Movement speed is increased. Duration: 10s | |||||||||
Chimatsuri | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Concentrate | 0 | 45 | 0 | 0 | 0y | 0y | |||
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects. Duration: 10s | |||||||||
Deflect | 0 | 2 | 0 | 0 | 0y | 4y | |||
Scatters potentially harmful aether. | |||||||||
Doom Of The Living | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Dragonsong Dive | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Enliven | 0 | 90 | 0 | 0 | 0y | 0y | |||
Restores 50% of maximum TP. | |||||||||
Final Heaven | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Delivers an attack with a potency of 9,000. | |||||||||
Muse | 0 | 90 | 0 | 0 | 0y | 0y | |||
Restores 25% of maximum MP. | |||||||||
Purify | 0 | 45 | 0 | 0 | 0y | 0y | |||
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction. | |||||||||
Recuperate | 0 | 45 | 0 | 0 | 0y | 0y | |||
Restores 25% of maximum HP. | |||||||||
Safeguard | 0 | 90 | 0 | 0 | 0y | 0y | |||
Reduces damage taken by 25%. Duration: 10s | |||||||||
Smoke Screen | 0 | 2.5 | 0 | 0 | 0y | 20y | |||
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status. | |||||||||
Ungarmax | 3 | 30 | 0 | 0 | 14y | 20y | |||
Vril | 0 | 3 | 0 | 0 | 0y | 0y | |||
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi’s loyal dreamers. |
Machinist Shared PvP Traits
The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.Name | Description | |
---|---|---|
Decreased Damage Taken | Decreases damage taken by 3%. | |
Decreased Recast Time | Decreases recast time of additional actions by 20%. | |
Increased Action Speed | Decreases weaponskill and spell cast and recast times by 3%. | |
Increased Damage Dealt | Increases damage dealt by 3%. | |
Increased Healing Potency | Increases spell-based HP restoration by 5%. | |
Increased HP | Increases maximum HP by 5%. | |
Increased MP Regeneration | Increases MP regeneration rate by 25%. | |
Increased Resistance Duration | Increases duration of resistances by 50%. | |
Increased TP Regeneration | Increases TP regeneration rate by 40%. |