While it is commonly known that Gridania’s leaders, the three Seedseer siblings, are unsurpassed in their mastery of conjury, none save a few souls are aware that they are also keepers of white magic, the arcane art of succor.
Taking healing and protection for its dominion, white magic came into existence eras past in order that the destructive force of black magic be kept in check and balance preserved.
Over time, however, even those who donned the white came to pervert their powers for the sake of personal gain, a decaying of virtue that led to the demise of the men of the Fifth Astral Era.
Though thought to have become buried in the sands of history, white magic is in the midst of revival at the hands of the Padjal, who desire that the light of succor shine throughout Eorzea.
Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest.
A Conjurer can become a White Mage by equipping the Soul of the White Mage item after completing the first quest. The details for this quest are below.
Quest | NPC | Location | Conditions |
Seer Folly | E-Sumi-Yan | Gridania, Conjurers’ Guild | CNJ 30 |
For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.
Introduction to White Mage
White Mage is a classic healing job that branches off Conjurer. Its role is to restore the HP of party members that take damage from monsters, cure bad status effects from party members and to revive fallen members of the party upon death. The White Mage can also deal damage with Holy, Aero and Stone but this should be seen as secondary to everything else.
White Mage Attributes
As a White Mage your main attribute is Mind (MND) as this increases healing magic potency. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Spell Speed, Direct Hit Rate, Determination and Critical Hit Rate in addition to simply boosting MND.
Spell Speed and Critical Hit Rate are self explanatory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood’s replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.
White Mage Actions
Actions are skills that the White Mage can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All White Mage actions are exclusive to that job.MNK NIN PLD PCT RPR RDM SGE SAM SCH SMN VPR WAR WHM
Name | Level | Cast | Recast | MP | TP | Range | Radius | ||
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Presence of Mind | 30 | 0 | 120 | 0 | 0 | 0y | 0y | ||
Reduces spell cast time and recast time, and auto-attack delay by 20%. Duration: 15s Additional Effect: Grants 3 stacks of Sacred Sight Duration: 30s |
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Regen | 35 | 0 | 2.5 | 0 | 0 | 30y | 0y | ||
Grants healing over time effect to target. Cure Potency: 250 Duration: 18s |
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Cure III | 40 | 2 | 2.5 | 0 | 0 | 30y | 10y | ||
Restores own or target party member’s HP and all party members nearby target. Cure Potency: 600 |
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Aetherial Shift | 40 | 0 | 60 | 0 | 0 | 0y | 0y | ||
Quickly dash 15 yalms forward. Cannot be executed while bound. |
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Holy | 45 | 2.5 | 2.5 | 0 | 0 | 0y | 8y | ||
Deals unaspected damage with a potency of 140 to all nearby enemies. Additional Effect: Stun Duration: 4s |
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Benediction | 50 | 0 | 180 | 0 | 0 | 30y | 0y | ||
Restores all of a target’s HP. | |||||||||
Asylum | 52 | 0 | 90 | 0 | 0 | 30y | 15y | ||
Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter. Cure Potency: 100 Duration: 24s Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10% |
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Afflatus Solace | 52 | 0 | 2.5 | 0 | 0 | 30y | 0y | ||
Restores target’s HP. Cure Potency: 800 Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily |
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Stone III | 54 | 1.5 | 2.5 | 0 | 0 | 25y | 0y | ||
Deals earth damage with a potency of 220. | |||||||||
Assize | 56 | 0 | 40 | 0 | 0 | 0y | 15y | ||
Deals unaspected damage with a potency of 400 to all nearby enemies. Additional Effect: Restores own HP and the HP of nearby party members Cure Potency: 400 Additional Effect: Restores 5% of maximum MP |
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Aero III | 58 | 2.5 | 2.5 | 0 | 0 | 25y | 5y | ||
Deals wind damage with a potency of 50 to target and all enemies nearby it. F201F8F201F9Additional Effect:0101 Wind damage over time F201F8F201F9Potency:0101 40 F201F8F201F9Duration:0101 24s |
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Thin Air | 58 | 0 | 60 | 0 | 0 | 0y | 0y | ||
Next action is executed without MP cost. Duration: 12s Maximum Charges: 2 |
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Tetragrammaton | 60 | 0 | 60 | 0 | 0 | 30y | 0y | ||
Restores target’s HP. Cure Potency: 700 Maximum Charges: 2 |
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Stone IV | 64 | 1.5 | 2.5 | 0 | 0 | 25y | 0y | ||
Deals earth damage with a potency of 260. | |||||||||
Divine Benison | 66 | 0 | 30 | 0 | 0 | 30y | 0y | ||
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency. Duration: 15s Maximum Charges: 2 |
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Plenary Indulgence | 70 | 0 | 60 | 0 | 0 | 0y | 20y | ||
Grants Confession to self and nearby party members. Duration: 10s Party members under the effect of Confession will receive additional healing upon receiving HP recovery via Medica, Medica III , Cure III, or Afflatus Rapture . Cure Potency: 200 |
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Dia | 72 | 0 | 2.5 | 0 | 0 | 25y | 0y | ||
Deals unaspected damage with a potency of 75 . Additional Effect: Unaspected damage over time Potency: 75 Duration: 30s |
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Glare | 72 | 1.5 | 2.5 | 0 | 0 | 25y | 0y | ||
Deals unaspected damage with a potency of 290. | |||||||||
Afflatus Misery | 74 | 0 | 2.5 | 0 | 0 | 25y | 5y | ||
Deals unaspected damage to target and all enemies nearby it with a potency of 1,320 for the first enemy, and 50% less for all remaining enemies. Can only be executed when the Blood Lily is in full bloom. |
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Afflatus Rapture | 76 | 0 | 2.5 | 0 | 0 | 0y | 20y | ||
Restores own HP and the HP of all nearby party members. Cure Potency: 400 Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily |
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Temperance | 80 | 0 | 120 | 0 | 0 | 0y | 0y | ||
Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%. Duration: 20s Additional Effect: Grants Divine Grace Duration: 30s |
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Glare III | 82 | 1.5 | 2.5 | 0 | 0 | 25y | 0y | ||
Deals unaspected damage with a potency of 330 . | |||||||||
Holy III | 82 | 2.5 | 2.5 | 0 | 0 | 0y | 8y | ||
Deals unaspected damage with a potency of 150 to all nearby enemies. Additional Effect: Stun Duration: 4s |
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Aquaveil | 86 | 0 | 60 | 0 | 0 | 30y | 0y | ||
Reduces damage taken by a party member or self by 15%. Duration: 8s |
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Liturgy of the Bell | 90 | 0 | 180 | 0 | 0 | 30y | 1y | ||
Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self. Duration: 20s Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms. Cure Potency: 400 The effect of this action can only be triggered once per second. Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time. Cure Potency: 200 for every remaining stack of Liturgy of the Bell This action does not share a recast timer with any other actions. |
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Glare IV | 92 | 0 | 2.5 | 0 | 0 | 25y | 5y | ||
Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies. Can only be executed while Sacred Sight is active. |
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Medica III | 96 | 2 | 2.5 | 0 | 0 | 0y | 20y | ||
Restores own HP and the HP of all nearby party members. Cure Potency: 250 Additional Effect: Regen Cure Potency: 175 Duration: 15s |
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Divine Caress | 100 | 0 | 1 | 0 | 0 | 0y | 15y | ||
Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency. Duration: 10s Additional Effect: Grants Divine Aura when barrier effect expires Divine Aura Effect: Healing over time Cure Potency: 200 Duration: 15s Can only be executed while Divine Grace is active. |
As well as these the White Mage can also equip Conjurer actions.
White Mage Traits
Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the White Mage job.Name | Level | ||
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Secret of the Lily | 52 | ||
Adds a Lily to your Healing Gauge for every 20 seconds you are engaged in combat, up to a maximum of 3. | |||
Stone Mastery II | 54 | ||
Upgrades Stone II to Stone III. | |||
Stone Mastery III | 64 | ||
Upgrades Stone III to Stone IV. | |||
Stone Mastery III | 64 | ||
Upgrades Stone III to Stone IV. | |||
Secret Of The Lily II | 68 | ||
Grants a 20% chance that Asylum or Assize recast time is reduced by 5 seconds upon healing critical HP with Cure or Cure II. | |||
Aero Mastery II | 72 | ||
Upgrades Aero II to Dia. | |||
Stone Mastery IV | 72 | ||
Upgrades Stone IV to Glare. | |||
Transcendent Afflatus | 74 | ||
Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture. | |||
Enhanced Asylum | 78 | ||
Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%. | |||
Glare Mastery | 82 | ||
Upgrades Glare to Glare III. | |||
Holy Mastery | 82 | ||
Upgrades Holy to Holy III. | |||
Enhanced Healing Magic | 85 | ||
Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II’s Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400. | |||
Enhanced Divine Benison | 88 | ||
Allows the accumulation of charges for consecutive uses of Divine Benison. Maximum Charges: 2 |
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Enhanced Presence of Mind | 92 | ||
Presence of Mind grants 3 stacks of Sacred Sight upon execution. Duration: 30s |
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White Magic Mastery | 94 | ||
Increases the potency of Dia and its damage over time to 75, Afflatus Misery to 1,320, and Glare III to 330. | |||
Medica Mastery | 96 | ||
Upgrades Medica II to Medica III. | |||
Enhanced Tetragrammaton | 98 | ||
Allows the accumulation of charges for consecutive uses of Tetragrammaton. Maximum Charges: 2 |
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Enhanced Temperance | 100 | ||
Temperance grants Divine Grace upon execution. Duration: 30s |
White Mage PvP Actions
From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed.While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the White Mage. There exists even more PvP actions and even traits but these are not unique to the White Mage. You can find these further down the page.
Name | Cast | Recast | MP | TP | Range | Radius | |||
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Afflatus Misery | 0 | 15 | 0 | 0 | 25y | 5y | |||
Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it. This action does not share a recast timer with any other actions. |
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Afflatus Purgation | 0 | 10 | 0 | 0 | 40y | 40y | |||
Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you. Additional Effect: Stun Duration: 2s Additional Effect: Grants Temperance Temperance Effect: Increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members within 30 yalms Cure Potency: 3,000 Duration: 15s Can only be executed when the limit gauge is full. Gauge Charge Time: 60s |
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Afflatus Rapture | 0 | 2.4 | 0 | 0 | 0y | 15y | |||
Restores own HP and the HP of all nearby party members. Cure Potency: 2,000 Additional Effect: Regen Cure Potency: 200 Duration: 15s Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily A Lily is granted every 10 seconds while in combat. |
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Afflatus Solace | 0 | 2.4 | 0 | 0 | 30y | 0y | |||
Restores target’s HP. Cure Potency: 4,000 Additional Effect: Regen Cure Potency: 400 Duration: 15s Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily A Lily is granted every 10 seconds while in combat. |
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Aquaveil | 0 | 20 | 0 | 0 | 30y | 0y | |||
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency. Duration: 10s Additional Effect: Nullifies one status affliction that can be removed by Purify Barrier potency is doubled when successfully nullifying a status affliction. |
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Assize | 0 | 30 | 0 | 0 | 0y | 15y | |||
Deals unaspected damage with a potency of 1,000 to all nearby enemies. Additional Effect: Restores own HP and the HP of nearby party members Cure Potency: 2,000 |
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Benediction | 0 | 120 | 0 | 0 | 30y | 0y | |||
Restores all of a target’s HP. Additional Effect: Reduces Benediction recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed) 1 Lily: 10% 2 Lilies: 25% 3 Lilies: 50% |
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Cure | 1.5 | 2.4 | 0 | 0 | 30y | 0y | |||
Restores target’s HP. Cure Potency: 2,000 |
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Cure II | 1.5 | 15 | 0 | 0 | 30y | 0y | |||
Restores target’s HP. Cure Potency: 12,000 Maximum Charges: 2 This action does not share a recast timer with any other actions. ※Action changes to Cure III when under the effect of Cure III Ready. |
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Cure III | 0 | 2.5 | 0 | 0 | 30y | 5y | |||
Restores HP of self or target and all party members nearby target. Cure Potency: 16,000 Can only be executed while under the effect of Cure III Ready. ※This action cannot be assigned to a hotbar. |
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Dia | 0 | 2.4 | 0 | 0 | 25y | 0y | |||
Deals unaspected damage with a potency of 800. Additional Effect: Increases target’s damage taken by 10% Duration: 15s |
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Divine Benison | 0 | 30 | 0 | 0 | 30y | 0y | |||
Creates a barrier around target that absorbs damage equivalent to a heal of 2,500 potency. Duration: 10s Additional Effect: Adds a Lily to your Healing Gauge if the barrier is completely absorbed |
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Fluid Aura | 0 | 30 | 0 | 0 | 5y | 0y | |||
Deals a 10-yalm knockback. Additional Effect: Bind Duration: 2s |
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Glare | 1.5 | 2.4 | 0 | 0 | 25y | 0y | |||
Deals unaspected damage with a potency of 1,200. | |||||||||
Glare III | 1.5 | 2.5 | 0 | 0 | 25y | 0y | |||
Deals unaspected damage with a potency of 5,000. | |||||||||
Medica | 2 | 2.4 | 0 | 0 | 0y | 15y | |||
Restores own HP and the HP of all nearby party members. Cure Potency: 2,000 |
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Miracle of Nature | 0 | 45 | 0 | 0 | 10y | 0y | |||
Forcibly transforms target into a diminutive creature, preventing them from using actions. Duration: 2s Has no effect on players under the effect of Guard, players riding machina, or non-player combatants. |
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Protect | 0 | 40 | 0 | 0 | 30y | 0y | |||
Reduces target’s damage taken by 25%. F201F8F201F9Duration:0101 10s F201F8F201F9Additional Effect:0101 Reduces F201F4F201F5Protect0101 recast time by a percentage corresponding to the number of healing F201FAF201FBLilies0101 stacked at time of action execution (at which time the F201FAF201FBLilies0101 are removed) F201F8F201F91 Lily:0101 10% F201F8F201F92 Lilies:0101 25% F201F8F201F93 Lilies:0101 50% |
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Regen | 0 | 2.3 | 0 | 0 | 30y | 0y | |||
Grants healing over time effect to target. F201F8F201F9Cure Potency:0101 1,500 F201F8F201F9Duration:0101 15s |
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Seraph Strike | 0 | 20 | 0 | 0 | 20y | 10y | |||
Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 8,000. Additional Effect: Grants Protect to self and nearby party members Protect Effect: Reduces damage taken by 10% Duration: 10s Additional Effect: Grants Cure III Ready Duration: 10s Cannot be executed while bound. ※Cure II changes to Cure III while under the effect of Cure III Ready. |
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Stone III | 1.3 | 2.3 | 0 | 0 | 25y | 0y | |||
Deals earth damage with a potency of 1,000. F201F8F201F9Additional Effect:0101 F201FAF201FBHeavy0101 +50% F201F8F201F9Duration:0101 3s |
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Temperance | 0 | 60 | 0 | 0 | 0y | 0y | |||
Increases damage dealt and healing potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%. Duration: 15s |
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Tetragrammaton | 0 | 15 | 0 | 0 | 30y | 0y | |||
Restores target’s HP. Cure Potency: 4,000 Maximum Charges: 2 |
White Mage Shared PvP Actions
The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.Name | Cast | Recast | MP | TP | Range | Radius | |||
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Aetheric Siphon | 0 | 6 | 0 | 0 | 25y | 0y | |||
Activates the instrument. | |||||||||
Anti-gravity Gimbal | 0 | 5 | 0 | 0 | 0y | 0y | |||
Simulates the spell Levitate using Nero tol Scaeva’s odd contraption. | |||||||||
Bolt | 0 | 45 | 0 | 0 | 0y | 0y | |||
Movement speed is increased. Duration: 10s |
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Chimatsuri | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Concentrate | 0 | 45 | 0 | 0 | 0y | 0y | |||
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects. Duration: 10s |
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Deflect | 0 | 2 | 0 | 0 | 0y | 4y | |||
Scatters potentially harmful aether. | |||||||||
Doom Of The Living | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Dragonsong Dive | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Enliven | 0 | 90 | 0 | 0 | 0y | 0y | |||
Restores 50% of maximum TP. | |||||||||
Final Heaven | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Delivers an attack with a potency of 9,000. | |||||||||
Muse | 0 | 90 | 0 | 0 | 0y | 0y | |||
Restores 25% of maximum MP. | |||||||||
Purify | 0 | 45 | 0 | 0 | 0y | 0y | |||
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction. | |||||||||
Recuperate | 0 | 45 | 0 | 0 | 0y | 0y | |||
Restores 25% of maximum HP. | |||||||||
Safeguard | 0 | 90 | 0 | 0 | 0y | 0y | |||
Reduces damage taken by 25%. Duration: 10s |
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Smoke Screen | 0 | 2.5 | 0 | 0 | 0y | 20y | |||
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status. | |||||||||
Ungarmax | 3 | 30 | 0 | 0 | 14y | 20y | |||
Vril | 0 | 3 | 0 | 0 | 0y | 0y | |||
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi’s loyal dreamers. |
White Mage Shared PvP Traits
The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.Name | Description | |
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Decreased Damage Taken | Decreases damage taken by 3%. | |
Decreased Recast Time | Decreases recast time of additional actions by 20%. | |
Increased Action Speed | Decreases weaponskill and spell cast and recast times by 3%. | |
Increased Damage Dealt | Increases damage dealt by 3%. | |
Increased Healing Potency | Increases spell-based HP restoration by 5%. | |
Increased HP | Increases maximum HP by 5%. | |
Increased MP Regeneration | Increases MP regeneration rate by 25%. | |
Increased Resistance Duration | Increases duration of resistances by 50%. | |
Increased TP Regeneration | Increases TP regeneration rate by 40%. |