On the northernmost edge of Ablathia’s Spine, nestled between ageless spires of lime and granite can be found a small Hellsguard village, all but forgotten by time. However, it was not long ago that this isolated hamlet gendered countless fighters, trained to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
This art was known as the Way of the Warrior, and those who followed its teachings were eagerly sought by mercenary troupes, who, in turn, were sought by the warring city-states of the era.
Impressed by the warriors’ prowess in combat, city-state armies soon began incorporating the ancient Hellsguard art in their training regimens, thus accelerating the proliferation of the fighting style throughout the whole of the realm.
Unfortunately, as the keepers of the art passed away or were slain in battle, so too did the Way of the Warrior fade, descending once more into the shadows of obscurity, where it remains to this day.
Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest. A Marauder can become a Warrior by equipping the Soul of the Warrior item after completing the first quest. The details for this quest are below.
Quest | NPC | Location | Conditions |
Pride and Duty (Will Take You from the Mountain) | Wyrnzoen | Limsa Lominsa Upper Decks, Marauders’ Guild | MRD 30 |
For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.
Introduction to Warrior
Warrior is a tank job capable of holding enmity through high damage output. While it can function as a damage dealing job its primary role in battle will be to tank so that you are not forced to bring a Paladin to every party. The job branches off the Marauder class.
Warrior Attributes
As a Warrior your main stat is Vitality (VIT) as this increases your HP and allows you to survive big attacks from bosses. You should be focusing on equipment with this stat. It is also worth looking at equipment with Strength (STR) to increase your damage and the percentage of damage mitigated by parry as this will be useful in boss fights.
For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting VIT. However you’ll find Skill Speed is generally not worth it.
Skill Speed and Critical Hit Rate are self explanatory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood’s replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.
Warrior Actions
Actions are skills that the Warrior can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Warrior actions are exclusive to that job.MNK NIN PLD PCT RPR RDM SGE SAM SCH SMN VPR WAR WHM
Name | Level | Cast | Recast | MP | TP | Range | Radius | ||
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Defiance | 30 | 0 | 10 | 0 | 0 | 0y | 0y | ||
Increases maximum HP by 25%, while reducing damage dealt by 20% and increasing enmity generation. Increases own HP recovery via healing magic by 20%. Effect ends upon reuse. Using certain actions while under the effect of F201FAF201FBDefiance0101 will increase your F201F4F201F5Beast Gauge0101, increasing parry rate to a maximum of 10%. The F201F4F201F5Beast Gauge0101 returns to 0 when F201FAF201FBDefiance0101 ends. Cannot be used with F201F4F201F5Deliverance0101. Shares a recast timer with F201F4F201F5Deliverance0101. |
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Inner Beast | 35 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 350. Ignores the damage penalty inflicted by F201FAF201FBDefiance0101. Can only be executed while under the effect of F201FAF201FBDefiance0101. F201F8F201F9Additional Effect:0101 Absorbs a portion of damage dealt as HP F201F8F201F9Additional Effect:0101 Reduces damage taken by 20% F201F8F201F9Duration: 01016s F201F8F201F9Beast Gauge Cost:0101 50 ※Action changes to F201F4F201F5Fell Cleave0101 while under the effect of F201FAF201FBDeliverance0101. |
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Inner Beast | 35 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 330. Beast Gauge Cost: 50 |
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Mythril Tempest | 40 | 0 | 2.5 | 0 | 0 | 0y | 5y | ||
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increased enmity Combo Action: Overpower Combo Potency: 140 Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10% Duration: 30s Extends Surging Tempest duration by 30s to a maximum of 60s. Combo Bonus: Increases Beast Gauge by 20 |
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Unchained | 40 | 0 | 90 | 0 | 0 | 0y | 0y | ||
Nullifies the damage penalty inflicted by F201FAF201FBDefiance0101. F201F8F201F9Duration:0101 20s Can only be executed while under the effect of F201FAF201FBDefiance0101. Effect is canceled if F201FAF201FBDefiance0101 ends. |
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Steel Cyclone | 45 | 0 | 2.5 | 0 | 0 | 0y | 5y | ||
Delivers an attack with a potency of 200 to all nearby enemies. Ignores the damage penalty inflicted by F201FAF201FBDefiance0101. Can only be executed while under the effect of F201FAF201FBDefiance0101. F201F8F201F9Additional Effect:0101 Absorbs a portion of damage dealt as HP F201F8F201F9Additional Effect:0101 Increased enmity F201F8F201F9Beast Gauge Cost:0101 50 ※Action changes to F201F4F201F5Decimate0101 while under the effect of F201FAF201FBDeliverance0101. |
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Steel Cyclone | 45 | 0 | 2.5 | 0 | 0 | 0y | 5y | ||
Delivers an attack with a potency of 160 to all nearby enemies. Beast Gauge Cost: 50 |
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Infuriate | 50 | 0 | 60 | 0 | 0 | 0y | 0y | ||
Increases Beast Gauge by 50. Additional Effect: Grants Nascent Chaos Duration: 30s Nascent Chaos Effect: When Beast Gauge is 50 or greater, changes Decimate to Chaotic Cyclone Maximum Charges: 2 Can only be executed while in combat. |
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Deliverance | 52 | 0 | 10 | 0 | 0 | 0y | 0y | ||
Increases damage dealt by 5%. Effect ends upon reuse. Using certain actions while under the effect of F201FAF201FBDeliverance0101 will add to your F201F4F201F5Beast Gauge0101, increasing critical hit rate by a maximum of 10%. The F201F4F201F5Beast Gauge0101 returns to 0 when F201FAF201FBDeliverance0101 ends. Cannot be used with F201F4F201F5Defiance0101. Shares a recast timer with F201F4F201F5Defiance0101. |
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Fell Cleave | 54 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 580 . Beast Gauge Cost: 50 |
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Raw Intuition | 56 | 0 | 25 | 0 | 0 | 0y | 0y | ||
Reduces damage taken by 10%. Duration: 6s Additional Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400 Shares a recast timer with Nascent Flash. |
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Equilibrium | 58 | 0 | 60 | 0 | 0 | 0y | 0y | ||
Restores own HP. Cure Potency: 1,200 Additional Effect: Gradually restores HP Cure Potency: 200 Duration: 15s |
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Decimate | 60 | 0 | 2.5 | 0 | 0 | 0y | 5y | ||
Delivers an attack to all nearby enemies with a potency of 180. Beast Gauge Cost: 50 |
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Onslaught | 62 | 0 | 30 | 0 | 0 | 20y | 0y | ||
Rushes target and delivers an attack with a potency of 150. Maximum Charges: 3 Cannot be executed while bound. |
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Upheaval | 64 | 0 | 30 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 400. Shares a recast timer with Orogeny. |
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Shake It Off | 68 | 0 | 90 | 0 | 0 | 0y | 30y | ||
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP. Dispels Thrill of Battle, Damnation , and Bloodwhetting , increasing damage absorbed by 2% for each effect removed. Duration: 30s Additional Effect: Gradually restores HP Cure Potency: 100 Duration: 15s Additional Effect: Restores target’s HP Cure Potency: 300 |
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Inner Release | 70 | 0 | 60 | 0 | 0 | 0y | 0y | ||
Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits. Increases damage dealt when under an effect that raises critical hit rate or direct hit rate. Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects Duration: 15s Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s Additional Effect: Grants Primal Rend Ready Duration: 30s Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3 At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath. |
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Nascent Flash | 76 | 0 | 25 | 0 | 0 | 30y | 0y | ||
Grants Nascent Flash to self and Nascent Glint to target party member. Nascent Flash Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400 Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10% Duration: 8 s Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10% Duration: 4s Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency Duration: 20s Shares a recast timer with Bloodwhetting . |
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Bloodwhetting | 82 | 0 | 25 | 0 | 0 | 0y | 0y | ||
Reduces damage taken by 10%. Duration: 8s Additional Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400 Additional Effect: Grants Stem the Flow Stem the Flow Effect: Reduces damage taken by 10% Duration: 4s Additional Effect: Grants Stem the Tide Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency Duration: 20s Shares a recast timer with Nascent Flash. |
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Orogeny | 86 | 0 | 30 | 0 | 0 | 0y | 5y | ||
Delivers an attack with a potency of 150 to all nearby enemies. Shares a recast timer with Upheaval. |
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Primal Rend | 90 | 0 | 2.5 | 0 | 0 | 20y | 5y | ||
Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Additional Effect: Grants Primal Ruination Ready Duration: 20s Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release. Cannot be executed while bound. |
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Damnation | 92 | 0 | 120 | 0 | 0 | 0y | 0y | ||
Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage. Duration: 15s Additional Effect: Grants Primeval Impulse when the effect expires or damage is taken Primeval Impulse Effect: Healing over time Cure Potency: 400 Duration: 15s |
As well as these the Warrior can also equip Marauder actions.
Warrior Traits
Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Warrior job.Name | Level | ||
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The Beast Within | 35 | ||
Increases Beast Gauge when landing Maim or Storm’s Path in a combo. | |||
Enhanced Infuriate | 66 | ||
Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets. | |||
Berserk Mastery | 70 | ||
Upgrades Berserk to Inner Release. | |||
Enhanced Shake It Off | 76 | ||
Adds a healing effect to Shake It Off. Cure Potency: 300 |
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Raw Intuition Mastery | 82 | ||
Upgrades Raw Intuition to Bloodwhetting. | |||
Enhanced Nascent Flash | 82 | ||
Extends the duration of Nascent Flash and Nascent Glint to 8 seconds. Grants Stem the Flow to target, reducing damage taken by 10%. Duration: 4s Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency. Duration: 20s |
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Enhanced Equilibrium | 84 | ||
Grants healing over time to self. Cure Potency: 200 Duration: 15s |
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Melee Mastery | 84 | ||
Increases the potency of Heavy Swing to 200, Maim to 150, Storm’s Path to 160, and Storm’s Eye to 160. | |||
Enhanced Onslaught | 88 | ||
Allows a third charge of Onslaught. | |||
Vengeance Mastery | 92 | ||
Upgrades Vengeance to Damnation. | |||
Melee Mastery II | 94 | ||
Increases the potency of Heavy Swing to 220, Maim to 190, Storm’s Path to 200, Storm’s Eye to 200, and Fell Cleave to 580. | |||
Enhanced Inner Release | 96 | ||
Grants a stack of Burgeoning Fury upon landing Fell Cleave or Decimate while under the effect of Inner Release. Duration: 30s Maximum Stacks: 3 At maximum stacks, become Wrathful, upgrading Inner Release to Primal Wrath. |
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Enhanced Primal Rend | 100 | ||
Grants the effect of Primal Ruination Ready after executing Primal Rend. Duration: 20s |
Warrior PvP Actions
From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed.While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Warrior. There exists even more PvP actions and even traits but these are not unique to the Warrior. You can find these further down the page.
Name | Cast | Recast | MP | TP | Range | Radius | |||
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Bloodwhetting | 0 | 20 | 0 | 0 | 0y | 0y | |||
Grants Bloodwhetting, Stem the Tide, and Nascent Chaos. Bloodwhetting Effect: Converts 100% of weaponskill damage dealt into HP Duration: 10s Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP Duration: 10s Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone Duration: 10s |
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Blota | 0 | 15 | 0 | 0 | 15y | 0y | |||
Instantly draws target to your side. Additional Effect: Heavy +75% Duration: 3s |
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Butcher’s Block | 0 | 2.3 | 0 | 0 | 0y | 0y | |||
Delivers an attack to target. F201F8F201F9Combo Action:0101 F201F4F201F5Skull Sunder0101 F201F8F201F9Combo Potency:0101 1,500 F201F8F201F9Additional Effect:0101 Increases target’s damage taken by 10% F201F8F201F9Duration:0101 15s F201F8F201F9Combo Bonus:0101 Increases F201F4F201F5Beast Gauge0101 by 10 ※This action cannot be assigned to a hotbar. |
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Chaotic Cyclone | 0 | 2.5 | 0 | 0 | 0y | 5y | |||
Delivers an attack with a potency of 8,000 to all nearby enemies. Inner Release Potency: 16,000 Can only be executed while under the effect of Nascent Chaos. ※This action cannot be assigned to a hotbar. |
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Decimate | 0 | 2.4 | 0 | 0 | 0y | 5y | |||
Delivers an attack with a potency of 1,200 to all nearby enemies. Additional Effect: Reduces the recast time of Infuriate by 5s for each enemy hit Beast Gauge Cost: 50 ※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos. |
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Defiance | 0 | 5 | 0 | 0 | 0y | 0y | |||
Reduces damage taken and damage dealt by 20%. Effect ends upon reuse. |
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Fell Cleave | 0 | 2.5 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 12,000. Can only be executed while under the effect of Inner Release. ※This action cannot be assigned to a hotbar. |
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Heavy Swing | 0 | 2.5 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 3,000. ※This action cannot be assigned to a hotbar. |
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Holmgang | 0 | 45 | 0 | 0 | 10y | 0y | |||
Draws target towards caster, and binds both. Duration: 3s Ignores target’s bind and knockback resistance. Attacks cannot reduce your HP to less than 1. |
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Infuriate | 0 | 30 | 0 | 0 | 0y | 0y | |||
Grants Nascent Chaos. Duration: 5s Maximum Charges: 2 |
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Inner Beast | 0 | 2.3 | 0 | 0 | 0y | 0y | |||
Delivers an attack with a potency of 1,500. Ignores the damage penalty inflicted by F201FAF201FBDefiance0101. Can only be executed while under the effect of F201FAF201FBDefiance0101. F201F8F201F9Additional Effect:0101 Absorbs 100% of damage dealt as HP F201F8F201F9Additional Effect:0101 Reduces damage taken by 10% F201F8F201F9Duration: 01015s F201F8F201F9Beast Gauge Cost:0101 50 ※This action cannot be assigned to a hotbar. |
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Inner Chaos | 0 | 2.4 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 2,000. Additional Effect: Absorbs 100% of damage dealt as HP Additional Effect: Increases target’s damage taken by 10% Duration: 10s Can only be executed while under the effect of Nascent Chaos. Effect ends upon execution. ※This action cannot be assigned to a hotbar. |
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Inner Release | 0 | 45 | 0 | 0 | 0y | 0y | |||
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, Silence, and knockback and draw-in effects. Duration: 6s |
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Maim | 0 | 2.5 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 4,000. Combo Action: Heavy Swing ※This action cannot be assigned to a hotbar. |
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Nascent Flash | 0 | 15 | 0 | 0 | 30y | 0y | |||
Grants Nascent Flash to self and Nascent Glint to target party member. Nascent Flash Effect: Absorbs 100% of damage dealt as HP and reduces damage taken by 10% Nascent Glint Effect: Restores HP equaling that recovered by Nascent Flash and reduces damage taken by 10% Duration: 6s |
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Onslaught | 0 | 10 | 0 | 0 | 20y | 0y | |||
Rushes target and delivers an attack with a potency of 500. Potency increases up to 5,000 as HP nears maximum. Consumes 10% of current HP when executed. Additional Effect: Increases target’s damage taken by 10% Duration: 10s Cannot be executed while bound. |
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Orogeny | 0 | 20 | 0 | 0 | 0y | 5y | |||
Delivers an attack with a potency of 1,000 to all nearby enemies. Potency increases up to 10,000 as HP nears maximum. Consumes 10% of current HP when executed. Additional Effect: Reduces target’s damage dealt by 10% Duration: 10s |
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Primal Rend | 0 | 15 | 0 | 0 | 20y | 5y | |||
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000. Inner Release Potency: 16,000 Additional Effect: Stun Duration: 2s Cannot be executed while bound. This weaponskill does not share a recast timer with any other actions. |
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Primal Scream | 0 | 10 | 0 | 0 | 12y | 12y | |||
Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard. Duration: 15s Additional Effect: Grants Inner Release and Thrill of Battle Inner Release Effect: Increases the potency of Primal Rend and Chaotic Cyclone, while also increasing movement speed by 25%, and granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects Duration: 15s Cannot execute Guard while under the effect of Inner Release. Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased Duration: 30s Can only be executed when the limit gauge is full. Gauge Charge Time: 90s ※Storm’s Path Combo changes to Fell Cleave while under the effect of Inner Release. |
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Shake It Off | 0 | 45 | 0 | 0 | 0y | 15y | |||
Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 2,000 potency. Duration: 10s When under the effect of Rampart, the effect is removed, increasing barrier potency to 4,000. |
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Skull Sunder | 0 | 2.3 | 0 | 0 | 0y | 0y | |||
Delivers an attack to target. F201F8F201F9Combo Action:0101 F201F4F201F5Heavy Swing0101 F201F8F201F9Combo Potency:0101 1,000 F201F8F201F9Combo Bonus:0101 Increases F201F4F201F5Beast Gauge0101 by 10 ※This action cannot be assigned to a hotbar. |
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Steel Cyclone | 0 | 2.4 | 0 | 0 | 0y | 5y | |||
Delivers an attack to all nearby enemies. Combo Action: Mythril Tempest Combo Potency: 800 Combo Bonus: Absorbs 100% of damage dealt as HP Combo Bonus: Increases Beast Gauge by 20 ※This action cannot be assigned to a hotbar. |
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Storm’s Path | 0 | 2.5 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 5,000. Combo Action: Maim Additional Effect: Absorbs 100% of damage dealt as HP ※This action cannot be assigned to a hotbar. |
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Thrill of War | 0 | 60 | 0 | 0 | 0y | 15y | |||
Restores HP of self and nearby party members by 20% of maximum HP. | |||||||||
Tomahawk | 0 | 2.4 | 0 | 0 | 15y | 0y | |||
Delivers a ranged attack with a potency of 800. Additional Effect: Increases Beast Gauge by 10 |
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Upheaval | 0 | 30 | 0 | 0 | 0y | 0y | |||
Delivers an attack with a potency of 500. Potency increases up to 400% as HP nears maximum. Beast Gauge Cost: 20 |
Warrior Shared PvP Actions
The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.Name | Cast | Recast | MP | TP | Range | Radius | |||
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Aetheric Siphon | 0 | 6 | 0 | 0 | 25y | 0y | |||
Activates the instrument. | |||||||||
Anti-gravity Gimbal | 0 | 5 | 0 | 0 | 0y | 0y | |||
Simulates the spell Levitate using Nero tol Scaeva’s odd contraption. | |||||||||
Bolt | 0 | 45 | 0 | 0 | 0y | 0y | |||
Movement speed is increased. Duration: 10s |
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Chimatsuri | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Concentrate | 0 | 45 | 0 | 0 | 0y | 0y | |||
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects. Duration: 10s |
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Deflect | 0 | 2 | 0 | 0 | 0y | 4y | |||
Scatters potentially harmful aether. | |||||||||
Doom Of The Living | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Dragonsong Dive | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Enliven | 0 | 90 | 0 | 0 | 0y | 0y | |||
Restores 50% of maximum TP. | |||||||||
Final Heaven | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Delivers an attack with a potency of 9,000. | |||||||||
Muse | 0 | 90 | 0 | 0 | 0y | 0y | |||
Restores 25% of maximum MP. | |||||||||
Purify | 0 | 45 | 0 | 0 | 0y | 0y | |||
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction. | |||||||||
Recuperate | 0 | 45 | 0 | 0 | 0y | 0y | |||
Restores 25% of maximum HP. | |||||||||
Safeguard | 0 | 90 | 0 | 0 | 0y | 0y | |||
Reduces damage taken by 25%. Duration: 10s |
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Smoke Screen | 0 | 2.5 | 0 | 0 | 0y | 20y | |||
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status. | |||||||||
Ungarmax | 3 | 30 | 0 | 0 | 14y | 20y | |||
Vril | 0 | 3 | 0 | 0 | 0y | 0y | |||
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi’s loyal dreamers. |
Warrior Shared PvP Traits
The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.Name | Description | |
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Decreased Damage Taken | Decreases damage taken by 3%. | |
Decreased Recast Time | Decreases recast time of additional actions by 20%. | |
Increased Action Speed | Decreases weaponskill and spell cast and recast times by 3%. | |
Increased Damage Dealt | Increases damage dealt by 3%. | |
Increased Healing Potency | Increases spell-based HP restoration by 5%. | |
Increased HP | Increases maximum HP by 5%. | |
Increased MP Regeneration | Increases MP regeneration rate by 25%. | |
Increased Resistance Duration | Increases duration of resistances by 50%. | |
Increased TP Regeneration | Increases TP regeneration rate by 40%. |