Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm’s great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges’ names were noble swordsmen whose art was forged in the crucible of war: the samurai.
Samurai was added at the start of the Stormblood expansion and begins at level 50. The job also has no corresponding class so all abilities earned are on the job itself. In order to become a Samurai you must complete the following quest.
Quest | NPC | Location | Conditions |
The Way of the Samurai | Ul’dahn Citizen | Ul’dah – Steps of Nald (X:9 Y:9) | None |
For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.
Introduction to Samurai
Samurai is a melee damage dealing job with no associated class. The job will deal damage using powerful abilities designed to be comboed with one another to increase their effectiveness.
Samurai Attributes
As a Samurai your main attribute is Strength (STR) as this increases physical attack damage. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting STR. However you’ll find Skill Speed is generally not worth it.
Skill Speed and Critical Hit Rate are self-explanatory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood’s replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.
Samurai Actions
Actions are skills that the Samurai can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Samurai actions are exclusive to that job.MNK NIN PLD PCT RPR RDM SGE SAM SCH SMN VPR WAR WHM
Name | Level | Cast | Recast | MP | TP | Range | Radius | ||
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Hakaze | 1 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 200 . Additional Effect: Increases Kenki Gauge by 5 |
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Jinpu | 4 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 140 . Combo Action: Gyofu Combo Potency: 300 Combo Bonus: Grants Fugetsu Fugetsu Effect: Increases damage dealt by 13 % Duration: 40s Combo Bonus: Increases Kenki Gauge by 5 |
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Third Eye | 6 | 0 | 15 | 0 | 0 | 0y | 0y | ||
Reduces the amount of damage taken by the next attack by 10%. Duration: 4s Additional Effect: Increases Kenki Gauge by 10 when hit |
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Ageha | 10 | 0 | 60 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 250. F201F8F201F9Additional Effect: 0101Increases F201F4F201F5Kenki Gauge0101 by 10 (30 if killing blow is dealt) Can only be executed when target’s HP is below 20%. |
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Enpi | 15 | 0 | 2.5 | 0 | 0 | 20y | 0y | ||
Delivers a ranged attack with a potency of 100. Enhanced Enpi Bonus Potency: Additional Effect: Increases Kenki Gauge by |
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Shifu | 18 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 140 . Combo Action: Gyofu Combo Potency: 300 Combo Bonus: Grants Fuka Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13 % Duration: 40s Combo Bonus: Increases Kenki Gauge by 5 |
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Fuga | 26 | 0 | 2.5 | 0 | 0 | 8y | 8y | ||
Delivers an attack with a potency of 90 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 5 |
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Iaijutsu | 30 | 1.8 | 2.5 | 0 | 0 | 0y | 0y | ||
Executes a weaponskill depending on current number of Sen stored in Sen Gauge. 1 Sen: Higanbana 2 Sen: Tenka Goken 3 Sen: Midare Setsugekka While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka. |
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Gekko | 30 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 160 . 210 when executed from a target’s rear. Combo Action: Jinpu Combo Potency: 370 Rear Combo Potency: 420 Combo Bonus: Increases Kenki Gauge by Combo Bonus: Grants Getsu |
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Higanbana | 30 | 1.8 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 240. Additional Effect: Damage over time Potency: 35 Duration: 60s ※This action cannot be assigned to a hotbar. |
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Mangetsu | 35 | 0 | 2.5 | 0 | 0 | 0y | 5y | ||
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Fuko Combo Potency: 120 Combo Bonus: Grants Fugetsu Fugetsu Effect: Increases damage dealt by 13 % Duration: 40s Combo Bonus: Increases Kenki Gauge by |
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Kasha | 40 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 160 . 210 when executed from a target’s flank. Combo Action: Shifu Combo Potency: 370 Flank Combo Potency: 420 Combo Bonus: Increases Kenki Gauge by Combo Bonus: Grants Ka |
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Tenka Goken | 40 | 1.8 | 2.5 | 0 | 0 | 8y | 8y | ||
Delivers an attack to all enemies in a cone before you with a potency of 360 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. ※This action cannot be assigned to a hotbar. |
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Oka | 45 | 0 | 2.5 | 0 | 0 | 0y | 5y | ||
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Fuko Combo Potency: 120 Combo Bonus: Grants Fuka Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13 % Duration: 40s Combo Bonus: Increases Kenki Gauge by |
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Meikyo Shisui | 50 | 0 | 55 | 0 | 0 | 0y | 0y | ||
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri . Duration: 20s Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka Additional Effect: Grants Tendo Duration: 30s Maximum Charges: 2 |
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Yukikaze | 50 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 160 . Combo Action: Gyofu Combo Potency: 340 Combo Bonus: Increases Kenki Gauge by |
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Midare Setsugekka | 50 | 1.8 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 720. ※This action cannot be assigned to a hotbar. |
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Hissatsu: Shinten | 52 | 0 | 1 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 250. Kenki Gauge Cost: 25 |
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Hissatsu: Kaiten | 52 | 0 | 1 | 0 | 0 | 0y | 0y | ||
Increases potency of next weaponskill by 50%. Duration: 10s Kenki Gauge Cost: 20 |
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Hissatsu: Gyoten | 54 | 0 | 10 | 0 | 0 | 20y | 0y | ||
Rushes target and delivers an attack with a potency of 100. Kenki Gauge Cost: 10 Cannot be executed while bound. |
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Hissatsu: Yaten | 56 | 0 | 10 | 0 | 0 | 5y | 0y | ||
Delivers an attack with a potency of 100. Additional Effect: 10-yalm backstep Additional Effect: Grants Enhanced Enpi Duration: 15s Kenki Gauge Cost: 10 Cannot be executed while bound. |
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Merciful Eyes | 58 | 0 | 1 | 0 | 0 | 0y | 0y | ||
Instantly restores own HP. Cure Potency: 200 Can only be executed while under the effect of Eyes Open. Shares a recast timer with Hissatsu: Seigan. |
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Meditate | 60 | 0 | 60 | 0 | 0 | 0y | 0y | ||
Gradually increases your Kenki Gauge. Duration: 15s Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3 Kenki Gauge not affected when used outside battle. Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. |
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Hissatsu: Kyuten | 62 | 0 | 1 | 0 | 0 | 0y | 5y | ||
Delivers an attack with a potency of 120 to all nearby enemies. Kenki Gauge Cost: 25 |
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Hissatsu: Seigan | 66 | 0 | 1 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 220. Kenki Gauge Cost: 15 Can only be executed while under the effect of Eyes Open. Shares a recast timer with Merciful Eyes. |
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Ikishoten | 68 | 0 | 120 | 0 | 0 | 0y | 0y | ||
Increases Kenki Gauge by 50. Additional Effect: Grants Ogi Namikiri Ready Duration: 30s Additional Effect: Grants Zanshin Ready Duration: 30s Can only be executed while in combat. |
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Hagakure | 68 | 0 | 5 | 0 | 0 | 0y | 0y | ||
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. | |||||||||
Hissatsu: Guren | 70 | 0 | 120 | 0 | 0 | 10y | 10y | ||
Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies. Kenki Gauge Cost: 25 Shares a recast timer with Hissatsu: Senei. |
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Hissatsu: Senei | 72 | 0 | 120 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 800. Kenki Gauge Cost: 25 Shares a recast timer with Hissatsu: Guren. |
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Tsubame-gaeshi | 74 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Repeats the previously executed iaijutsu. Cannot be used to repeat Higanbana. Can only be executed while under the effect of Tsubame-gaeshi Ready. |
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Shoha | 80 | 0 | 15 | 0 | 0 | 10y | 10y | ||
Delivers an attack to all enemies in a straight line before you with a potency of 640 for the first enemy, and 65% less for all remaining enemies. Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat. Consumes all stacks of Meditation upon execution. |
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Tengentsu | 82 | 0 | 15 | 0 | 0 | 0y | 0y | ||
Reduces the amount of damage taken by the next attack by 10%. Duration: 4s Additional Effect: Grants Tengentsu’s Foresight and increases Kenki Gauge by 10 when hit Tengentsu’s Foresight Effect: Gradually restores your HP and reduces damage taken by 10% Duration: 9s Cure Potency: 200 |
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Shoha II | 82 | 0 | 15 | 0 | 0 | 0y | 5y | ||
Delivers an attack with a potency of 200 to all nearby enemies. Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat. Meditation effect fades upon execution. Shares a recast timer with Shoha. |
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Fuko | 86 | 0 | 2.5 | 0 | 0 | 0y | 5y | ||
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increases Kenki Gauge by 10 |
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Ogi Namikiri | 90 | 1.8 | 2.5 | 0 | 0 | 8y | 8y | ||
Delivers a critical hit to all enemies in a cone before you with a potency of 900 for the first enemy, and 75% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate. Grants a stack of Meditation, up to a maximum of 3. Can only be executed while under the effect of Ogi Namikiri Ready. |
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Gyofu | 92 | 0 | 2.5 | 0 | 0 | 0y | 0y | ||
Delivers an attack with a potency of 230. Additional Effect: Increases Kenki Gauge by 5 |
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Zanshin | 96 | 0 | 1 | 0 | 0 | 8y | 8y | ||
Delivers an attack to all enemies in a cone before you with a potency of 820 for the first enemy, and 60% less for all remaining enemies. Kenki Gauge Cost: 50 Can only be executed while under the effect of Zanshin Ready. |
Samurai Traits
Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Samurai job.Name | Level | ||
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Enhanced Strength | 20 | ||
Increases strength by 8. | |||
Enhanced Strength II | 40 | ||
Increases strength by 16. | |||
Kenki Mastery | 52 | ||
Increases Kenki Gauge when landing select weaponskills. | |||
Enhanced Strength III | 60 | ||
Increases strength by 24. | |||
Kenki Mastery II | 62 | ||
Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu. | |||
Way of the Samurai | 66 | ||
Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120. | |||
Enhanced Iaijutsu | 74 | ||
Reduces Iaijutsu cast time to 1.3 seconds. Also grants Tsubame-gaeshi Ready after excecuting iaijutsu excluding Higanbana. Duration: 30s |
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Enhanced Meikyo Shisui | 76 | ||
Allows the accumulation of charges for consecutive uses of Meikyo Shisui. Maximum Charges: 2 |
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Enhanced Fugetsu and Fuka | 78 | ||
Improves Fugetsu’s damage increase to 13% and Fuka’s reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%. | |||
Third Eye Mastery | 82 | ||
Upgrades Third Eye to Tengentsu. | |||
Way of the Samurai II | 84 | ||
Increases the potency of Gekko, Kasha, and Yukikaze to 110. | |||
Enhanced Tsubame-gaeshi | 84 | ||
Allows the accumulation of charges for consecutive uses of Tsubame-gaeshi. Maximum Charges: 2 |
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Fuga Mastery | 86 | ||
Upgrades Fuga to Fuko. | |||
Enhanced Ikishoten | 90 | ||
Grants Ogi Namikiri Ready upon execution of Ikishoten. Duration: 30s |
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Hakaze Mastery | 92 | ||
Upgrades Hakaze to Gyofu. | |||
Enhanced Hissatsu | 94 | ||
Reduces Hissatsu: Guren and Hissatsu: Senei recast time to 60 seconds. | |||
Way of the Samurai III | 94 | ||
Increases the potency of Jinpu to 140, Shifu to 140, Enhanced Enpi to 270, Gekko to 160, Higanbana damage over time to 50, Kasha to 160, Yukikaze to 160, Midare Setsugekka to 640, Kaeshi: Setsugekka to 640, Shoha to 640, Ogi Namikiri to 900, and Kaeshi: Namikiri to 900. | |||
Enhanced Ikishoten II | 96 | ||
Grants Zanshin Ready upon executing Ikishoten. Duration: 30s |
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Enhanced Meikyo Shisui II | 100 | ||
Grants Tendo upon executing Meikyo Shisui. Duration: 30s Tenka Goken changes to Tendo Goken and Midare Setsugekka changes to Tendo Setsugekka while under the effect of Tendo. |
Samurai PvP Actions
From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed.While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Samurai. There exists even more PvP actions and even traits but these are not unique to the Samurai. You can find these further down the page.
Name | Cast | Recast | MP | TP | Range | Radius | |||
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Enpi | 0 | 2.4 | 0 | 0 | 15y | 0y | |||
Delivers an attack with a potency of 1,200. Additional Effect: Increases Kenki Gauge by 10 |
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Gekko | 0 | 2.5 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 4,000. Combo Action: Yukikaze or Hyosetsu ※Action changes to Mangetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Hakaze | 0 | 2.4 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 800. Additional Effect: Increases Kenki Gauge by 5 ※This action cannot be assigned to a hotbar. |
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Higanbana | 1.5 | 2.4 | 0 | 0 | 8y | 0y | |||
Delivers an attack with a potency of 800. Additional Effect: Damage over time Potency: 300 Duration: 30s Additional Effect: Reduces target’s HP recovered by healing actions by 10% Duration: 30s Additional Effect: Increases Kenki Gauge by 50 if target is KO’d before effect expires Additional Effect: If the target is suffering from Higanbana inflicted by you, increase the effect duration by 30s up to a maximum of 60s ※This action cannot be assigned to a hotbar. |
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Hissatsu: Chiten | 0 | 25 | 0 | 0 | 0y | 0y | |||
Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage. Duration: 5s Additional Effect: Afflicts target with Kuzushi Kuzushi Effect: Increases damage you deal target by 25% Duration: 4s |
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Hissatsu: Kyuten | 0 | 1 | 0 | 0 | 0y | 5y | |||
Delivers an attack with a potency of 800 to all nearby enemies. Kenki Gauge Cost: 25 |
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Hissatsu: Senei | 0 | 1 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 2,000. Kenki Gauge Cost: 50 |
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Hissatsu: Shinten | 0 | 1 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 1,200. Kenki Gauge Cost: 25 |
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Hissatsu: Soten | 0 | 10 | 0 | 0 | 20y | 0y | |||
Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path. Additional Effect: Grants Kaiten Duration: 10s Maximum Charges: 3 Cannot be executed while bound. ※Yukikaze changes to Hyosetsu while under the effect of Kaiten. ※Gekko changes to Mangetsu while under the effect of Kaiten. ※Kasha changes to Oka while under the effect of Kaiten. |
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Hyosetsu | 0 | 2.5 | 0 | 0 | 0y | 5y | |||
Delivers an attack with a potency of 3,000 to all nearby enemies. Additional Effect: Bind Duration: 2s Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Iaijutsu | 1.5 | 2.4 | 0 | 0 | 0y | 0y | |||
Executes a weaponskill depending on current number of Sen stored in Sen Gauge. 1 Sen: Higanbana 2 Sen: Tenka Goken 3 Sen: Midare Setsugekka |
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Jinpu | 0 | 2.4 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 1,000. Additional Effect: Increases Kenki Gauge by 5 ※This action cannot be assigned to a hotbar. |
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Kaeshi: Goken | 0 | 30 | 0 | 0 | 8y | 8y | |||
Delivers an attack with a potency of 1,600 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 10 for each enemy hit Additional Effect: Grants Meditation Can be stacked up to 3 times. Maximum Charges: 2 Can only be executed following Tenka Goken. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. |
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Kaeshi: Higanbana | 0 | 30 | 0 | 0 | 8y | 0y | |||
Delivers an attack with a potency of 800. Additional Effect: Damage over time Potency: 300 Duration: 30s Additional Effect: Reduces target’s HP recovered by healing actions by 10% Duration: 30s Additional Effect: Increases Kenki Gauge by 50 if target is KO’d before effect expires Additional Effect: If the target is suffering from Higanbana inflicted by you, increase the effect duration by 30s, up to a maximum of 60s Can only be executed following Higanbana. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. |
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Kaeshi: Namikiri | 0 | 2.5 | 0 | 0 | 8y | 8y | |||
Delivers an attack with a potency of 8,000 to all enemies in a cone before you. Potency is increased by 50% when attacking only a single target. Combo Action: Ogi Namikiri Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s ※This action cannot be assigned to a hotbar. |
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Kaeshi: Setsugekka | 0 | 30 | 0 | 0 | 8y | 0y | |||
Delivers an attack with a potency of 2,600. Additional Effect: Increases Kenki Gauge by 20 Additional Effect: Grants Meditation Can be stacked up to 3 times. Maximum Charges: 2 Can only be executed following Midare Setsugekka. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. |
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Kasha | 0 | 2.5 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 5,000. Combo Action: Gekko or Mangetsu ※Action changes to Oka while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Mangetsu | 0 | 2.5 | 0 | 0 | 0y | 5y | |||
Delivers an attack with a potency of 8,000 to all nearby enemies. Combo Action: Yukikaze or Hyosetsu Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Meikyo Shisui | 0 | 20 | 0 | 0 | 0y | 0y | |||
Grants Meikyo Shisui and Midare. Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify Duration: 3s Midare Duration: 10s ※Action changes to Midare Setsugekka while under the effect of Midare. |
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Midare Setsugekka | 1.5 | 2.5 | 0 | 0 | 8y | 0y | |||
Delivers an attack with a potency of 16,000. Can only be executed while under the effect of Midare. ※This action cannot be assigned to a hotbar. |
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Mineuchi | 0 | 20 | 0 | 0 | 5y | 0y | |||
Deals damage to target equal to 10% of their current HP. Ignores the effects of Guard when dealing damage. Deals damage with a potency of 4,000 to players riding machina and non-player combatants. Additional Effect: Stun Duration: 2s |
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Ogi Namikiri | 1.5 | 20 | 0 | 0 | 8y | 8y | |||
Delivers an attack with a potency of 8,000 to all enemies in a cone before you. Potency is increased by 50% when attacking only a single target. Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s This weaponskill does not share a recast timer with any other actions. ※Action changes to Kaeshi: Namikiri upon execution. |
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Oka | 0 | 2.5 | 0 | 0 | 0y | 5y | |||
Delivers an attack with a potency of 5,000 to all nearby enemies. Combo Action: Gekko or Mangetsu Additional Effect: Absorbs 100% of damage dealt as HP Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Shifu | 0 | 2.4 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 1,000. Additional Effect: Increases Kenki Gauge by 5 ※This action cannot be assigned to a hotbar. |
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Shoha | 0 | 1 | 0 | 0 | 5y | 0y | |||
Delivers an attack whose potency increases based on your accumulated Meditation. Meditation 1 Potency: 800 Meditation 2 Potency: 1,600 Meditation 3 Potency: 2,400 Meditation effect fades upon execution. |
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Tenka Goken | 1.3 | 15 | 0 | 0 | 8y | 8y | |||
Delivers an attack with a potency of 1,600 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 10 for each enemy hit Additional Effect: Grants a stack of Meditation Can be stacked up to 3 times. Shares a recast timer with Midare Setsugekka. |
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Tsubame-gaeshi | 0 | 30 | 0 | 0 | 0y | 0y | |||
Repeats the previously executed iaijutsu. Can only be executed immediately following Midare Setsugekka or Tenka Goken. This weaponskill does not share a recast timer with any other actions. Maximum Charges: 2 |
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Yukikaze | 0 | 2.5 | 0 | 0 | 5y | 0y | |||
Delivers an attack with a potency of 3,000. ※Action changes to Hyosetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Zantetsuken | 0 | 10 | 0 | 0 | 20y | 5y | |||
Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000. If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP. Ignores the effects of Guard when dealing damage. The additional effect of Kuzushi cannot be applied to players riding machina and non-player combatants. Can only be executed when the limit gauge is full. Gauge Charge Time: 120s Cannot be executed while bound. |
Samurai Shared PvP Actions
The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.Name | Cast | Recast | MP | TP | Range | Radius | |||
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Aetheric Siphon | 0 | 6 | 0 | 0 | 25y | 0y | |||
Activates the instrument. | |||||||||
Anti-gravity Gimbal | 0 | 5 | 0 | 0 | 0y | 0y | |||
Simulates the spell Levitate using Nero tol Scaeva’s odd contraption. | |||||||||
Bolt | 0 | 45 | 0 | 0 | 0y | 0y | |||
Movement speed is increased. Duration: 10s |
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Chimatsuri | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Concentrate | 0 | 45 | 0 | 0 | 0y | 0y | |||
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects. Duration: 10s |
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Deflect | 0 | 2 | 0 | 0 | 0y | 4y | |||
Scatters potentially harmful aether. | |||||||||
Doom Of The Living | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Dragonsong Dive | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Enliven | 0 | 90 | 0 | 0 | 0y | 0y | |||
Restores 50% of maximum TP. | |||||||||
Final Heaven | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Delivers an attack with a potency of 9,000. | |||||||||
Muse | 0 | 90 | 0 | 0 | 0y | 0y | |||
Restores 25% of maximum MP. | |||||||||
Purify | 0 | 45 | 0 | 0 | 0y | 0y | |||
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction. | |||||||||
Recuperate | 0 | 45 | 0 | 0 | 0y | 0y | |||
Restores 25% of maximum HP. | |||||||||
Safeguard | 0 | 90 | 0 | 0 | 0y | 0y | |||
Reduces damage taken by 25%. Duration: 10s |
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Smoke Screen | 0 | 2.5 | 0 | 0 | 0y | 20y | |||
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status. | |||||||||
Ungarmax | 3 | 30 | 0 | 0 | 14y | 20y | |||
Vril | 0 | 3 | 0 | 0 | 0y | 0y | |||
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi’s loyal dreamers. |
Samurai Shared PvP Traits
The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.Name | Description | |
---|---|---|
Decreased Damage Taken | Decreases damage taken by 3%. | |
Decreased Recast Time | Decreases recast time of additional actions by 20%. | |
Increased Action Speed | Decreases weaponskill and spell cast and recast times by 3%. | |
Increased Damage Dealt | Increases damage dealt by 3%. | |
Increased Healing Potency | Increases spell-based HP restoration by 5%. | |
Increased HP | Increases maximum HP by 5%. | |
Increased MP Regeneration | Increases MP regeneration rate by 25%. | |
Increased Resistance Duration | Increases duration of resistances by 50%. | |
Increased TP Regeneration | Increases TP regeneration rate by 40%. |