Amdapor Keep (Hard) was added in patch 2.5 of the A Realm Reborn expansion.
Amdapor Keep (Hard) becomes available at level 50 as part of the “For Keep’s Sake” quest, which is given by Lauriane – Mor Dhona (X:22, Y:8).
The dungeon has a minimum ilevel of 90 to enter and rewards you with:
Allagan Tomestone of Poetics: 100
Amdapor Keep Hard Mode is an end-game dungeon added during patch 2.5. It requires an item level of 90 or above to enter and rewards players with ilevel 100 equipment. The dungeon is found within the South Shroud area and is accessible upon completion of Amdapor Keep normal mode and the quest “The Ultimate Weapon”. You can then take on the quest “For Keep’s Sake”, which is given by Lauriane in Mor Dhona (X:22, Y:8).
Boss Guide
Amdapor Keep Hard Mode contains three bosses, called Anchag, Boogyman and Ferdiad. Below is a guide for each of them.
Anchag
At the start of the fight you will notice there are four statues in the arena. These are key to the main mechanic of the fight. The mechanic begins with a red arrow above a random player’s head. This player must then run and hide behind a statue because the boss is about to attach a tether to the player, which when finished will deal a large amount of damage and apply Vulnerability Up. The statues will shield you from the damage. However you should take care to avoid standing behind a damaged statue.
Another mechanic the boss has is called Valfodr. This is a long line AoE pointed at one player. You can’t avoid it and the line will grow if you move further away from it. This will be a charge style attack from the boss that hits you for a moderate amount of damage and knocks you back.
The boss will also use other AoEs however these are pretty simple to get out of. What you do need to be aware of is that if any AoEs hit the statues, including Valfodr, they will damage or even destroy the statues. You don’t want this since you need them for the main mechanic.
Boogyman
The main mechanic for this boss is that he will go invisible on a few occasions during the fight. While invisible you will be unable to target him and thus unable to damage him. To get him back from invisible you must make use of the Luminescence orbs on the ground.
Upon killing a Luminescence a small circle will appear where it died and standing in it will give you a short buff that allows you to remove invisible from the boss. To do so you must be stood next to the boss when your debuff wears off.
At around 30% Boogyman will split into two. The strategy is the same, except the group needs to split up to ensure both parts of him are revealed.
During the fight multiple Bloodmoon Sacrifice adds will spawn. These are fairly easy to dispose of but they will apply a Bleed effect on you.
The boss also has a wide frontal cone attack so you should take care to not stand in front.
Right after the second boss you will have an encounter with the Demon Wall. This is a DPS check and you will have around 3 minutes to clear all the trash. It’s fairly easy unless your DPS is terrible.
Ferdiad
The main mechanic for this fight is called Wild Card. Three Wicked Jester adds will spawn and be tethered to the boss. During it Ferdiad will cast an AoE that gradually gets larger and larger until it consumes the whole arena. You must kill all three adds before this happens otherwise the group will take a massive amount of damage.
Ferdiad also has a mechanic called Jester’s Reep, which is a frontal cone that is easy to avoid on its own. However while charging this attack Ferdiad will have trapped a player inside a Suppuration add making them unable to move. The rest of the group should free the player so that they can get out of Jester’s Reep.
Later in the fight Ferdiad will summon an add called Troubadour which is tethered to him. A player will also be trapped by Suppuration. The Troubadour has more HP than the Suppuration adds and the tether will make the boss stronger while it exists. If you don’t kill the Troubadour add before the Wild Card AoE goes off the group will wipe.
There will also be a couple of AoEs to dodge, such as the spinning scythe attack you may recognise from Haukke Manor Hard as well as line AoEs that are easy to move out of.
Bosses
The Amdapor Keep (Hard) dungeon contains three bosses, which are Anchag, Boogyman, Ferdiad. These drop a variety of equipment.Amdapor Keep (Hard) Maps
Amdapor Keep (Hard) has 3 maps. We have listed the maps in order of entry. Click on the map for a larger version.Mode Cellar

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Mode Ground Floor

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Mode Third Floor

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Amdapor Keep (Hard) Loot List
Below is a listing of all loot for the dungeon Amdapor Keep (Hard).Items (72) | Stats/Compatibility/Description | Level | iLvl | |
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Aftermath Orchestrion Roll | Music roll for Aftermath. Use to add to your orchestrion list. | 1 | 1 |
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Aftermath Orchestrion Roll | Music roll for Aftermath. Use to add to your orchestrion list. | 1 | 1 |
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Bogatyr’s Armillae of Aiming All Classes | Dexterity: +18, Critical Hit: +19, Determination: +13, Vitality: +18 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Armillae of Casting All Classes | Intelligence: +18, Spell Speed: +19, Direct Hit Rate: +13, Vitality: +16 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Armillae of Healing All Classes | Mind: +18, Critical Hit: +19, Piety: +13, Direct Hit Rate: +4, Vitality: +16 Chest: Anchag | 50 | 100 |
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Bogatyr’s Blinder of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +22, Vitality: +21, Spell Speed: +25, Direct Hit Rate: +18 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Cap of Aiming ARC BRD MCH DNC | Dexterity: +22, Vitality: +23, Critical Hit: +25, Direct Hit Rate: +18 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Circlet of Healing CNJ WHM SCH AST SGE | Mind: +22, Vitality: +21, Piety: +25, Determination: +18, Direct Hit Rate: +5 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Earrings of Aiming All Classes | Dexterity: +18, Direct Hit Rate: +19, Determination: +13, Vitality: +18 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Earrings of Casting All Classes | Intelligence: +18, Critical Hit: +19, Direct Hit Rate: +13, Vitality: +16 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Earrings of Healing All Classes | Mind: +18, Spell Speed: +19, Piety: +13, Direct Hit Rate: +4, Vitality: +16 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Gloves of Aiming ARC BRD MCH DNC | Dexterity: +22, Vitality: +23, Determination: +25, Skill Speed: +18 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Gloves of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +22, Vitality: +21, Critical Hit: +25, Direct Hit Rate: +18 Chest: Anchag | 50 | 100 |
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Bogatyr’s Gloves of Healing CNJ WHM SCH AST SGE | Mind: +22, Vitality: +21, Determination: +25, Piety: +18, Direct Hit Rate: +5 Chest: Anchag | 50 | 100 |
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Bogatyr’s Longcoat of Aiming ARC BRD MCH DNC | Dexterity: +36, Vitality: +37, Skill Speed: +39, Direct Hit Rate: +27 Chest: Ferdiad | 50 | 100 |
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Bogatyr’s Longcoat of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +36, Vitality: +33, Direct Hit Rate: +39, Determination: +27 Chest: Ferdiad | 50 | 100 |
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Bogatyr’s Longcoat of Healing CNJ WHM SCH AST SGE | Mind: +36, Vitality: +33, Critical Hit: +39, Spell Speed: +27, Direct Hit Rate: +8 Chest: Ferdiad | 50 | 100 |
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Bogatyr’s Necklace of Aiming All Classes | Dexterity: +18, Determination: +19, Skill Speed: +13, Vitality: +18 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Necklace of Casting All Classes | Intelligence: +18, Critical Hit: +19, Direct Hit Rate: +13, Vitality: +16 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Necklace of Healing All Classes | Mind: +18, Spell Speed: +19, Critical Hit: +13, Direct Hit Rate: +4, Vitality: +16 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Ring of Aiming All Classes | Dexterity: +18, Determination: +19, Critical Hit: +13, Vitality: +18 Chest: Anchag | 50 | 100 |
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Bogatyr’s Ring of Casting All Classes | Intelligence: +18, Determination: +19, Critical Hit: +13, Vitality: +16 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Ring of Healing All Classes | Mind: +18, Determination: +19, Critical Hit: +13, Direct Hit Rate: +4, Vitality: +16 Chest: Boogyman | 50 | 100 |
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Bogatyr’s Rope Belt of Casting THM ACN BLM SMN RDM BLU PCT | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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Bogatyr’s Sash of Aiming ARC BRD MCH DNC | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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Bogatyr’s Slops of Aiming ARC BRD MCH DNC | Dexterity: +36, Vitality: +37, Skill Speed: +39, Direct Hit Rate: +27 Chest: Ferdiad | 50 | 100 |
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Bogatyr’s Slops of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +36, Vitality: +33, Critical Hit: +39, Direct Hit Rate: +27 Chest: Ferdiad | 50 | 100 |
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Bogatyr’s Slops of Healing CNJ WHM SCH AST SGE | Mind: +36, Vitality: +33, Determination: +39, Critical Hit: +27, Direct Hit Rate: +8 Chest: Ferdiad | 50 | 100 |
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Bogatyr’s Thighboots of Aiming ARC BRD MCH DNC | Dexterity: +22, Vitality: +23, Determination: +25, Critical Hit: +18 Chest: Anchag | 50 | 100 |
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Bogatyr’s Thighboots of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +22, Vitality: +21, Spell Speed: +25, Direct Hit Rate: +18 Chest: Anchag | 50 | 100 |
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Bogatyr’s Thighboots of Healing CNJ WHM SCH AST SGE | Mind: +22, Vitality: +21, Determination: +25, Critical Hit: +18, Direct Hit Rate: +5 Chest: Anchag | 50 | 100 |
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Cashmere Fleece | Lustrous white wool sheared from a species of mountain goat prized for its fleece. | 1 | 90 |
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Emery | Powderized garnet used in the polishing of gemstones. | 1 | 90 |
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Hi-Elixir | 1 | 70 | |
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Petrified Log | The passage of time has turned this log into stone. | 1 | 90 |
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Picaroon’s Armguards of Maiming LNC DRG RPR | Strength: +22, Vitality: +23, Determination: +25, Direct Hit Rate: +18 Chest: Anchag | 50 | 100 |
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Picaroon’s Armguards of Scouting ROG NIN VPR | Dexterity: +22, Vitality: +23, Skill Speed: +25, Direct Hit Rate: +18 Chest: Boogyman | 50 | 100 |
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Picaroon’s Armguards of Striking PGL MNK SAM | Strength: +22, Vitality: +23, Critical Hit: +25, Determination: +18 Chest: Boogyman | 50 | 100 |
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Picaroon’s Armillae of Slaying All Classes | Strength: +18, Skill Speed: +19, Direct Hit Rate: +13, Vitality: +18 Chest: Boogyman | 50 | 100 |
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Picaroon’s Belt of Maiming LNC DRG | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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Picaroon’s Belt of Striking PGL MNK SAM | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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Picaroon’s Earrings of Slaying All Classes | Strength: +18, Skill Speed: +19, Direct Hit Rate: +13, Vitality: +18 Chest: Boogyman | 50 | 100 |
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Picaroon’s Eyepatch of Striking PGL MNK SAM | Strength: +22, Vitality: +23, Skill Speed: +25, Direct Hit Rate: +18 Chest: Boogyman | 50 | 100 |
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Picaroon’s Headgear of Maiming LNC DRG RPR | Strength: +22, Vitality: +23, Determination: +25, Direct Hit Rate: +18 Chest: Boogyman | 50 | 100 |
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Picaroon’s Jacket of Maiming LNC DRG RPR | Strength: +36, Vitality: +37, Critical Hit: +39, Skill Speed: +27 Chest: Ferdiad | 50 | 100 |
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Picaroon’s Jacket of Scouting ROG NIN VPR | Dexterity: +36, Vitality: +37, Direct Hit Rate: +39, Skill Speed: +27 Chest: Ferdiad | 50 | 100 |
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Picaroon’s Jacket of Striking PGL MNK SAM | Strength: +36, Vitality: +37, Skill Speed: +39, Direct Hit Rate: +27 Chest: Ferdiad | 50 | 100 |
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Picaroon’s Leggings of Maiming LNC DRG RPR | Strength: +22, Vitality: +23, Critical Hit: +25, Determination: +18 Chest: Anchag | 50 | 100 |
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Picaroon’s Leggings of Scouting ROG NIN VPR | Dexterity: +22, Vitality: +23, Direct Hit Rate: +25, Skill Speed: +18 Chest: Anchag | 50 | 100 |
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Picaroon’s Leggings of Striking PGL MNK SAM | Strength: +22, Vitality: +23, Direct Hit Rate: +25, Skill Speed: +18 Chest: Anchag | 50 | 100 |
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Picaroon’s Mask of Scouting ROG NIN VPR | Dexterity: +22, Vitality: +23, Critical Hit: +25, Direct Hit Rate: +18 Chest: Boogyman | 50 | 100 |
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Picaroon’s Necklace of Slaying All Classes | Strength: +18, Direct Hit Rate: +19, Skill Speed: +13, Vitality: +18 Chest: Boogyman | 50 | 100 |
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Picaroon’s Ring of Slaying All Classes | Strength: +18, Determination: +19, Skill Speed: +13, Vitality: +18 Chest: Boogyman | 50 | 100 |
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Picaroon’s Trousers of Maiming LNC DRG RPR | Strength: +36, Vitality: +37, Direct Hit Rate: +39, Critical Hit: +27 Chest: Ferdiad | 50 | 100 |
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Picaroon’s Trousers of Scouting ROG NIN VPR | Dexterity: +36, Vitality: +37, Critical Hit: +39, Determination: +27 Chest: Ferdiad | 50 | 100 |
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Picaroon’s Trousers of Striking PGL MNK SAM | Strength: +36, Vitality: +37, Determination: +39, Critical Hit: +27 Chest: Ferdiad | 50 | 100 |
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Raziqsand | Discovered by a Far Eastern alchemist, this powder is used to harden gold. | 1 | 90 |
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Saurian Skin | The rare hide of a saurian. | 1 | 90 |
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Scheelite | A mysterious ore that glows intermittently. | 1 | 90 |
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Tawny Latex | Tawny in color, this rare variety of latex is yielded only by specific trees. | 1 | 90 |
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Varlet’s Armillae All Classes | Vitality: +18, Determination: +19, Tenacity: +13, Strength: +18 Chest: Anchag | 50 | 100 |
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Varlet’s Breeches GLA MRD PLD WAR DRK GNB | Strength: +36, Vitality: +37, Critical Hit: +39, Determination: +27 Chest: Ferdiad | 50 | 100 |
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Varlet’s Earrings All Classes | Vitality: +18, Determination: +19, Tenacity: +13, Strength: +18 Chest: Boogyman | 50 | 100 |
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Varlet’s Gauntlets GLA MRD PLD WAR DRK GNB | Strength: +22, Vitality: +23, Determination: +25, Direct Hit Rate: +18 Chest: Anchag | 50 | 100 |
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Varlet’s Hauberk GLA MRD PLD WAR DRK GNB | Strength: +36, Vitality: +37, Determination: +39, Tenacity: +27 Chest: Ferdiad | 50 | 100 |
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Varlet’s Necklace All Classes | Vitality: +18, Tenacity: +19, Direct Hit Rate: +13, Strength: +18 Chest: Boogyman | 50 | 100 |
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Varlet’s Ring All Classes | Vitality: +18, Critical Hit: +19, Direct Hit Rate: +13, Strength: +18 Chest: Boogyman | 50 | 100 |
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Varlet’s Sabatons GLA MRD PLD WAR DRK GNB | Strength: +22, Vitality: +23, Tenacity: +25, Determination: +18 Chest: Anchag | 50 | 100 |
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Varlet’s Sallet GLA MRD PLD WAR DRK GNB | Strength: +22, Vitality: +23, Critical Hit: +25, Tenacity: +18 Chest: Boogyman | 50 | 100 |
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Varlet’s Tassets GLA MRD PLD WAR DRK GNB | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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X-Ether | 1 | 70 | |
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X-Potion | 1 | 70 |