The Wanderer’s Palace (Hard) was added in patch 2.5 of the A Realm Reborn expansion.
The Wanderer’s Palace (Hard) becomes available at level 50 as part of the “Not Easy Being Green” quest, which is given by Bloezoeng – Mor Dhona (X:22, Y:8).
The dungeon has a minimum ilevel of 90 to enter and rewards you with:
Allagan Tomestone of Poetics: 100
The Wanderer’s Palace Hard Mode is an end-game dungeon added during patch 2.5. It requires an item level of 90 or above to enter and rewards players with ilevel 100 equipment. The dungeon is found within the Upper La Noscea area and is accessible upon completion of The Wanderer’s Palace normal mode and the quest “The Ultimate Weapon”. You can then take on the quest “Not Easy Being Green”, which is given by Bloezoeng in Mor Dhona (X:22, Y:8).
Boss Guide
The Wanderer’s Palace Hard Mode contains three bosses, called Frumious Koheel Ja, Slithy Zolool J and Manxome Molaa Ja Ja. Below is a guide for each of them.
Frumious Koheel Ja
The main mechanic for this fight is called Sacred Spear. This will create a targetable spear on the ground and it must be killed as soon as possible because while it is up it will apply stacks of Burns to everyone in the party. This is a DoT and will also increase the damage taken with the increasing number of stacks.
Apart from this the fight is straightforward. Random players will be hit with Fire Angon which will deal a moderate amount of damage to the target but this is nothing to worry about.
When fighting the trash after the boss you do not need to kill the Sacred Standards, however the tank should pull the mobs out of the circles as they apply damage and defence buffs to the mobs within.
Slithy Zolool Ja
This is an interesting fight because your actions will affect how the boss is fought. Basically he will drop circles on the ground called Totems. These will grant a buff or debuff depending on the colour you pick up. Some are positive while others are negative. If you ignore them then the boss will take them himself. You should try to avoid picking up the negative Totems. The four types of totem are:
1 – This will turn you into a Toad, meaning you cannot attack.
2 – Decrease fire resistance – meaning you take more damage from his fire based attacks.
3 – This will remove the Toad status.
4 – This is a damage buff, DPS should pick this up.
Each of the totems effects are assigned a colour, but I did not list the colour here because it is not consistent. The colours are actually different for each party that enters the dungeon. This has caused some confusion. The colours do not change mid fight or after a wipe, only upon entering a new instance.
The strategy is to pick up each of the three totems that spawn on the first set to figure out which is which. The one that did not spawn on the first set is the Toad status. Once you know which is which you can avoid picking up the negative ones. DPS should alternate picking up the damage buff.
Apart from the Totem management there is nothing more to this fight. How much damage you take will be dependent on whether you picked up a fire debuff or not.
Manxome Molaa Ja Ja
The main mechanics for this boss is his use of Sacred Standard and Sacred Idol. You encountered Sacred Standard on your way to the second boss. You must move the boss out of these circles as it will buff his damage and defence.
Sacred Idol creates a tether to the boss which means even if you move him out of the circle he will be under increased damage and defence. The party must kill the Sacred Idols to remove the tether, however there is no reason to kill the Sacred Standards.
Manxome also has an attack called Tyranic Blare which is a large frontal cone pointed at a random player. To dodge this you must be close to the boss so that you can run out of it in time. If you get hit you will be stunned and receive a magic vulnerability debuff.
Another mechanic to be aware of is his use of Doom. This places a countdown on a random player which will kill them if the timer reaches 0. To remove Doom the healer must heal the player to full health. You can also avoid receiving Doom by turning around when he starts casting it.
A couple of adds will spawn during the fight but they are easy to dispose of.
Bosses
The The Wanderer’s Palace (Hard) dungeon contains three bosses, which are Frumious Koheel Ja, Manxome Molaa Ja Ja, Slithy Zolool Ja. These drop a variety of equipment.The Wanderer’s Palace (Hard) Map
The Wanderer’s Palace (Hard) has 1 map. We have listed the maps in order of entry. Click on the map for a larger version.
Click for a larger version.
The Wanderer’s Palace (Hard) Loot List
Below is a listing of all loot for the dungeon The Wanderer’s Palace (Hard).Items () | Stats/Compatibility/Description | Level | iLvl | |
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Bogatyr’s Armillae of Aiming All Classes | Dexterity: +18, Critical Hit: +19, Determination: +13, Vitality: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Armillae of Casting All Classes | Intelligence: +18, Spell Speed: +19, Direct Hit Rate: +13, Vitality: +16 Chest: Frumious Koheel Ja | 50 | 100 |
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Bogatyr’s Armillae of Healing All Classes | Mind: +18, Critical Hit: +19, Piety: +13, Direct Hit Rate: +4, Vitality: +16 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Blinder of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +22, Vitality: +21, Spell Speed: +25, Direct Hit Rate: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Cap of Aiming ARC BRD MCH DNC | Dexterity: +22, Vitality: +23, Critical Hit: +25, Direct Hit Rate: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Circlet of Healing CNJ WHM SCH AST SGE | Mind: +22, Vitality: +21, Piety: +25, Determination: +18, Direct Hit Rate: +5 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Earrings of Aiming All Classes | Dexterity: +18, Direct Hit Rate: +19, Determination: +13, Vitality: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Earrings of Casting All Classes | Intelligence: +18, Critical Hit: +19, Direct Hit Rate: +13, Vitality: +16 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Earrings of Healing All Classes | Mind: +18, Spell Speed: +19, Piety: +13, Direct Hit Rate: +4, Vitality: +16 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Gloves of Aiming ARC BRD MCH DNC | Dexterity: +22, Vitality: +23, Determination: +25, Skill Speed: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Bogatyr’s Gloves of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +22, Vitality: +21, Critical Hit: +25, Direct Hit Rate: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Bogatyr’s Gloves of Healing CNJ WHM SCH AST SGE | Mind: +22, Vitality: +21, Determination: +25, Piety: +18, Direct Hit Rate: +5 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Longcoat of Aiming ARC BRD MCH DNC | Dexterity: +36, Vitality: +37, Skill Speed: +39, Direct Hit Rate: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Bogatyr’s Longcoat of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +36, Vitality: +33, Direct Hit Rate: +39, Determination: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Bogatyr’s Longcoat of Healing CNJ WHM SCH AST SGE | Mind: +36, Vitality: +33, Critical Hit: +39, Spell Speed: +27, Direct Hit Rate: +8 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Bogatyr’s Necklace of Aiming All Classes | Dexterity: +18, Determination: +19, Skill Speed: +13, Vitality: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Necklace of Casting All Classes | Intelligence: +18, Critical Hit: +19, Direct Hit Rate: +13, Vitality: +16 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Necklace of Healing All Classes | Mind: +18, Spell Speed: +19, Critical Hit: +13, Direct Hit Rate: +4, Vitality: +16 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Ring of Aiming All Classes | Dexterity: +18, Determination: +19, Critical Hit: +13, Vitality: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Ring of Casting All Classes | Intelligence: +18, Determination: +19, Critical Hit: +13, Vitality: +16 Chest: Slithy Zolool Ja | 50 | 100 |
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Bogatyr’s Ring of Healing All Classes | Mind: +18, Determination: +19, Critical Hit: +13, Direct Hit Rate: +4, Vitality: +16 Chest: Frumious Koheel Ja | 50 | 100 |
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Bogatyr’s Rope Belt of Healing CNJ WHM SCH AST SGE | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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Bogatyr’s Sash of Aiming ARC BRD MCH DNC | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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Bogatyr’s Slops of Aiming ARC BRD MCH DNC | Dexterity: +36, Vitality: +37, Skill Speed: +39, Direct Hit Rate: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Bogatyr’s Slops of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +36, Vitality: +33, Critical Hit: +39, Direct Hit Rate: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Bogatyr’s Slops of Healing CNJ WHM SCH AST SGE | Mind: +36, Vitality: +33, Determination: +39, Critical Hit: +27, Direct Hit Rate: +8 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Bogatyr’s Thighboots of Aiming ARC BRD MCH DNC | Dexterity: +22, Vitality: +23, Determination: +25, Critical Hit: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Bogatyr’s Thighboots of Casting THM ACN BLM SMN RDM BLU PCT | Intelligence: +22, Vitality: +21, Spell Speed: +25, Direct Hit Rate: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Bogatyr’s Thighboots of Healing CNJ WHM SCH AST SGE | Mind: +22, Vitality: +21, Determination: +25, Critical Hit: +18, Direct Hit Rate: +5 Chest: Frumious Koheel Ja | 50 | 100 |
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Cashmere Fleece | Lustrous white wool sheared from a species of mountain goat prized for its fleece. | 1 | 90 |
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Emery | Powderized garnet used in the polishing of gemstones. | 1 | 90 |
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Hi-Elixir | 1 | 70 | |
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Petrified Log | The passage of time has turned this log into stone. | 1 | 90 |
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Picaroon’s Armguards of Maiming LNC DRG RPR | Strength: +22, Vitality: +23, Determination: +25, Direct Hit Rate: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Picaroon’s Armguards of Scouting ROG NIN VPR | Dexterity: +22, Vitality: +23, Skill Speed: +25, Direct Hit Rate: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Picaroon’s Armguards of Striking PGL MNK SAM | Strength: +22, Vitality: +23, Critical Hit: +25, Determination: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Picaroon’s Armillae of Slaying All Classes | Strength: +18, Skill Speed: +19, Direct Hit Rate: +13, Vitality: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Picaroon’s Belt of Scouting ROG NIN VPR | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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Picaroon’s Belt of Striking PGL MNK SAM | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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Picaroon’s Earrings of Slaying All Classes | Strength: +18, Skill Speed: +19, Direct Hit Rate: +13, Vitality: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Picaroon’s Eyepatch of Striking PGL MNK SAM | Strength: +22, Vitality: +23, Skill Speed: +25, Direct Hit Rate: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Picaroon’s Headgear of Maiming LNC DRG RPR | Strength: +22, Vitality: +23, Determination: +25, Direct Hit Rate: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Picaroon’s Jacket of Maiming LNC DRG RPR | Strength: +36, Vitality: +37, Critical Hit: +39, Skill Speed: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Picaroon’s Jacket of Scouting ROG NIN VPR | Dexterity: +36, Vitality: +37, Direct Hit Rate: +39, Skill Speed: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Picaroon’s Jacket of Striking PGL MNK SAM | Strength: +36, Vitality: +37, Skill Speed: +39, Direct Hit Rate: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Picaroon’s Leggings of Maiming LNC DRG RPR | Strength: +22, Vitality: +23, Critical Hit: +25, Determination: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Picaroon’s Leggings of Scouting ROG NIN VPR | Dexterity: +22, Vitality: +23, Direct Hit Rate: +25, Skill Speed: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Picaroon’s Leggings of Striking PGL MNK SAM | Strength: +22, Vitality: +23, Direct Hit Rate: +25, Skill Speed: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Picaroon’s Mask of Scouting ROG NIN VPR | Dexterity: +22, Vitality: +23, Critical Hit: +25, Direct Hit Rate: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Picaroon’s Necklace of Slaying All Classes | Strength: +18, Direct Hit Rate: +19, Skill Speed: +13, Vitality: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Picaroon’s Ring of Slaying All Classes | Strength: +18, Determination: +19, Skill Speed: +13, Vitality: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Picaroon’s Trousers of Maiming LNC DRG RPR | Strength: +36, Vitality: +37, Direct Hit Rate: +39, Critical Hit: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Picaroon’s Trousers of Scouting ROG NIN VPR | Dexterity: +36, Vitality: +37, Critical Hit: +39, Determination: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Picaroon’s Trousers of Striking PGL MNK SAM | Strength: +36, Vitality: +37, Determination: +39, Critical Hit: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Raziqsand | Discovered by a Far Eastern alchemist, this powder is used to harden gold. | 1 | 90 |
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Saurian Skin | The rare hide of a saurian. | 1 | 90 |
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Scheelite | A mysterious ore that glows intermittently. | 1 | 90 |
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Tawny Latex | Tawny in color, this rare variety of latex is yielded only by specific trees. | 1 | 90 |
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Tricksome Orchestrion Roll | Music roll for Tricksome. Use to add to your orchestrion list. | 1 | 1 |
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Tricksome Orchestrion Roll | Music roll for Tricksome. Use to add to your orchestrion list. | 1 | 1 |
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Varlet’s Armillae All Classes | Vitality: +18, Determination: +19, Tenacity: +13, Strength: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Varlet’s Breeches GLA MRD PLD WAR DRK GNB | Strength: +36, Vitality: +37, Critical Hit: +39, Determination: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Varlet’s Earrings All Classes | Vitality: +18, Determination: +19, Tenacity: +13, Strength: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Varlet’s Gauntlets GLA MRD PLD WAR DRK GNB | Strength: +22, Vitality: +23, Determination: +25, Direct Hit Rate: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Varlet’s Hauberk GLA MRD PLD WAR DRK GNB | Strength: +36, Vitality: +37, Determination: +39, Tenacity: +27 Chest: Manxome Molaa Ja Ja | 50 | 100 |
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Varlet’s Necklace All Classes | Vitality: +18, Tenacity: +19, Direct Hit Rate: +13, Strength: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Varlet’s Ring All Classes | Vitality: +18, Critical Hit: +19, Direct Hit Rate: +13, Strength: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Varlet’s Sabatons GLA MRD PLD WAR DRK GNB | Strength: +22, Vitality: +23, Tenacity: +25, Determination: +18 Chest: Frumious Koheel Ja | 50 | 100 |
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Varlet’s Sallet GLA MRD PLD WAR DRK GNB | Strength: +22, Vitality: +23, Critical Hit: +25, Tenacity: +18 Chest: Slithy Zolool Ja | 50 | 100 |
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Varlet’s Tassets GLA MRD PLD WAR DRK GNB | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 100 |
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X-Ether | 1 | 70 | |
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X-Potion | 1 | 70 |