Pharos Sirius was added in patch 2.1 of the A Realm Reborn expansion.
Pharos Sirius becomes available at level 50 as part of the “Sirius Business” quest, which is given by Diamanda – Western La Noscea (X:26, Y:26).
The dungeon has a minimum ilevel of 48 to enter and rewards you with:
Allagan Tomestone of Poetics: 30
Pharos Sirius is an end-game dungeon that players use to farm Tomestones of Mythology; you earn 50 for completing it. You will also get 100 Tomestones of Philosophy for your efforts. The dungeon becomes accessible upon completion of the main scenario quest Sirius Business.
Pharos Sirius is unpopular with the playerbase because it is perceived as more difficult than Haukke Manor Hard and Copperbell Mines Hard but what a lot of people don’t realise is that being over-geared for the dungeon can make it harder. This is because you end up pushing the phases too quickly on boss fights and it can be overwhelming. Below is a detailed boss guide for each of the four bosses within the dungeon. Between bosses is straightforward clearing trash monsters.
Symond the Unsinkable
This boss will spawn a lot of adds, and he will spawn them faster if you deal high damage to the boss. In other words slow down, otherwise you can end up with four adds and this can turn sour quickly. You should be aiming to keep to two adds maximum.
One other thing to be aware of with the adds is that they will place a debuff stack on targets near it using an attack called Corrupting Spit. This means adds should not be near each other. When a player reaches three stacks the debuff will explode and deal high damage to anyone nearby so keep watch of how many stacks each player has and do not let any of them reach three. This is achieved by taking turns at who is holding the add.
The boss will also place two large circles on the ground that will eventually divide the room in half. You should avoid stepping on to these circles as these will also give you a debuff for touching them. It is also a good idea to avoid having the group split between the two safe spots.
The boss should be tanked against the wall as he has an AoE knockback effect that you do not want to be hitting other people. The wall will prevent the tank from getting knocked back.
Zu
In the arena with Zu you will see eggs dotted around the edge. These should be ignored at the start of the fight, but after some time they will come into play. When the message “The egg is threatening to hatch” appears you will see two eggs glow purple. Kill one of the eggs and kill any the add thet spawns from the other. The reason you do not kill the other egg is that it will enrage the boss and potentially cause the party to wipe due to the highly damaging AoE attacks it will start using. The adds themselves are pretty weak, not something the tank needs to worry about as they will die fast.
Around half way into the fight Zu will fly up into the air and place some ground AoEs on the floor. These need to be avoided while you take care of any remaining adds that are around. Zu cannot be targeted while she is in the air.
Tyrant
Tyrant is the easiest boss in the dungeon and it will die very quickly. The tank should face the boss away from the group and pick up the adds that spawn. Since the boss has low HP you can burn down the boss while ignoring the adds, or you can use AoE attacks to hit the boss and the adds at the same time.
Siren
Siren can be a tricky fight due to the mechanics in play and it will cause many a party to wipe if they do not understand how these work. The fight is most difficult for healers because some of the mechanics will test their skills more than the rest of the group.
Adds will also spawn throughout the fight and will need a priority kill order. You should kill Zombie Storm Sergeants followed by Zombie Storm Pirates. The Sergeants are more dangerous because they will crawl towards a target and stun them if they reach their target. The Pirates do not do this so they are less of a threat.
Be aware of the mechanic Siren’s Song. This will place a debuff on a party member at random and they must be healed to full health within 12 seconds otherwise they will become charmed for a period of time. The healer needs to be on watch for this and ready to top up any players’ health. The tank should save their defensive cooldowns for the scenario where a healer gets charmed.
Another mechanic to be aware of is that Siren will disappear at times throughout the fight and do one of two atacks. You will know which one she is using based on where she reappears. If she reappears in the centre of the arena she will use an AoE charm and you must gather next to her to avoid the attack. If she reappears on the outer ring she will use a straight line charge similar to that used by Ifrit. Keep out of her way for this one.
Around half way through the fight Siren will start using an attack called Lunatic Voice. This gives a debuff called Reduced Immunity that lowers the amount of health healed via curing magic. It can be stunned by the tank or removed with Esuna and Leeches. If left on it will make it harder for the healer to prevent Siren’s Song from charming the player.
The Pharos Sirius dungeon has six sections. We have listed the maps in order of entry.
Bosses
The Pharos Sirius dungeon contains four bosses, which are Siren, Symond The Unsinkable, Tyrant, Zu. These drop a variety of equipment.Pharos Sirius Maps
Pharos Sirius has 6 maps. We have listed the maps in order of entry. Click on the map for a larger version.Fifth Floor

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Flood Cellar

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Fourth Floor

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Ground Floor

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Second Floor

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Third Floor

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Pharos Sirius Loot List
Below is a listing of all loot for the dungeon Pharos Sirius.Items () | Stats/Compatibility/Description | Level | iLvl | |
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Austere Cowl THM ACN BLM SMN RDM BLU PCT | Intelligence: +28, Vitality: +29, Critical Hit: +41, Spell Speed: +29 Chest: Siren | 50 | 60 |
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Austere Leggings THM ACN BLM SMN RDM BLU PCT | Intelligence: +11, Vitality: +11, Direct Hit Rate: +16, Critical Hit: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Austere Ringbands THM ACN BLM SMN RDM BLU PCT | Intelligence: +11, Vitality: +11, Critical Hit: +16, Spell Speed: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Austere Tights THM ACN BLM SMN RDM BLU PCT | Intelligence: +17, Vitality: +17, Critical Hit: +25, Direct Hit Rate: +18 Chest: Siren | 50 | 60 |
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Blessed Espadrilles CNJ WHM SCH AST SGE | Mind: +11, Vitality: +11, Critical Hit: +16, Determination: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Blessed Gown CNJ WHM SCH AST SGE | Mind: +17, Vitality: +17, Critical Hit: +25, Piety: +18 Chest: Siren | 50 | 60 |
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Blessed Halfgloves CNJ WHM SCH AST SGE | Mind: +11, Vitality: +11, Determination: +16, Piety: +11 Chest: Zu | 50 | 60 |
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Blessed Monocle CNJ WHM SCH AST SGE | Mind: +11, Vitality: +11, Determination: +16, Critical Hit: +11 Chest: Tyrant | 50 | 60 |
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Blessed Slops CNJ WHM SCH AST SGE | Mind: +17, Vitality: +17, Determination: +25, Piety: +18 Chest: Siren | 50 | 60 |
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Demagogue Chausses Disciple of Magic | Intelligence: +17, Vitality: +17, Spell Speed: +25, Determination: +18 Chest: Zu | 50 | 60 |
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Demagogue Choker All Classes | Intelligence: +8, Determination: +13, Spell Speed: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Demagogue Earrings All Classes | Intelligence: +8, Direct Hit Rate: +13, Determination: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Demagogue Halfgloves Disciple of Magic | Intelligence: +11, Vitality: +11, Spell Speed: +16, Determination: +11 Chest: Zu | 50 | 60 |
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Demagogue Halfrobe Disciple of Magic | Intelligence: +17, Vitality: +17, Spell Speed: +25, Determination: +18 Chest: Siren | 50 | 60 |
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Demagogue Mask Disciple of Magic | Intelligence: +11, Vitality: +11, Determination: +16, Spell Speed: +11 Chest: Zu | 50 | 60 |
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Demagogue Pattens Disciple of Magic | Intelligence: +11, Vitality: +11, Spell Speed: +16, Determination: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Demagogue Ring All Classes | Intelligence: +8, Direct Hit Rate: +13, Determination: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Demagogue Rope Belt Disciple of Magic | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Demagogue Wristlets All Classes | Intelligence: +8, Critical Hit: +13, Spell Speed: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Hetairos Armguards GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +11, Vitality: +12, Skill Speed: +16, Determination: +11 Chest: Zu | 50 | 60 |
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Hetairos Breeches GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +17, Vitality: +19, Skill Speed: +25, Direct Hit Rate: +18 Chest: Siren | 50 | 60 |
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Hetairos Elmo GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +11, Vitality: +12, Skill Speed: +16, Direct Hit Rate: +11 Chest: Tyrant | 50 | 60 |
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Hetairos Jackboots GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +11, Vitality: +12, Critical Hit: +16, Direct Hit Rate: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Hetairos Mail GLA MRD LNC PLD WAR DRG DRK GNB RPR | Strength: +17, Vitality: +19, Critical Hit: +25, Direct Hit Rate: +18 Chest: Siren | 50 | 60 |
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Hi-Elixir | 1 | 70 | |
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Hoplite Choker All Classes | Vitality: +10, Determination: +13, Tenacity: +9, Strength: +8 Chest: Open Area | 50 | 60 |
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Hoplite Circlet GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Direct Hit Rate: +16, Tenacity: +11 Chest: Tyrant | 50 | 60 |
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Hoplite Earrings All Classes | Vitality: +10, Direct Hit Rate: +13, Tenacity: +9, Strength: +8 Chest: Open Area | 50 | 60 |
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Hoplite Gauntlets GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Tenacity: +16, Direct Hit Rate: +11 Chest: Zu | 50 | 60 |
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Hoplite Ring All Classes | Vitality: +10, Direct Hit Rate: +13, Tenacity: +9, Strength: +8 Chest: Open Area | 50 | 60 |
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Hoplite Sabatons GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Determination: +16, Direct Hit Rate: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Hoplite Tabard GLA MRD PLD WAR DRK GNB | Strength: +17, Vitality: +19, Direct Hit Rate: +25, Skill Speed: +18 Chest: Siren | 50 | 60 |
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Hoplite Trousers GLA MRD PLD WAR DRK GNB | Strength: +17, Vitality: +19, Tenacity: +25, Critical Hit: +18 Chest: Zu | 50 | 60 |
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Hoplite Wristlets All Classes | Vitality: +10, Direct Hit Rate: +13, Tenacity: +9, Strength: +8 Chest: Open Area | 50 | 60 |
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Lord’s Celata GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Tenacity: +16, Skill Speed: +11 Chest: Zu | 50 | 60 |
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Lord’s Cuirass GLA MRD PLD WAR DRK GNB | Strength: +17, Vitality: +19, Determination: +25, Tenacity: +18 Chest: Siren | 50 | 60 |
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Lord’s Gauntlets GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Determination: +16, Skill Speed: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Lord’s Plate Belt GLA MRD PLD WAR DRK GNB | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Lord’s Sabatons GLA MRD PLD WAR DRK GNB | Strength: +11, Vitality: +12, Critical Hit: +16, Tenacity: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Lord’s Trousers GLA MRD PLD WAR DRK GNB | Strength: +17, Vitality: +19, Determination: +25, Tenacity: +18 Chest: Siren | 50 | 60 |
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Noble’s Armguards ARC BRD MCH DNC | Dexterity: +11, Vitality: +12, Direct Hit Rate: +16, Determination: +11 Chest: Zu | 50 | 60 |
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Noble’s Brais ARC BRD MCH DNC | Dexterity: +17, Vitality: +19, Determination: +25, Critical Hit: +18 Chest: Zu | 50 | 60 |
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Noble’s Goggles ARC BRD MCH DNC | Dexterity: +11, Vitality: +12, Determination: +16, Skill Speed: +11 Chest: Tyrant | 50 | 60 |
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Noble’s Jacket ARC BRD MCH DNC | Dexterity: +17, Vitality: +19, Skill Speed: +25, Direct Hit Rate: +18 Chest: Siren | 50 | 60 |
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Noble’s Leg Guards ARC BRD MCH DNC | Dexterity: +11, Vitality: +12, Determination: +16, Skill Speed: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Peltast Acton Disciple of War | Strength: +17, Vitality: +19, Direct Hit Rate: +25, Determination: +18 Chest: Siren | 50 | 60 |
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Peltast Breeches Disciple of War | Strength: +17, Vitality: +19, Critical Hit: +25, Skill Speed: +18 Chest: Siren | 50 | 60 |
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Peltast Choker All Classes | Strength: +8, Determination: +13, Skill Speed: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Peltast Earrings All Classes | Strength: +8, Skill Speed: +13, Determination: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Peltast Helm Disciple of War | Strength: +11, Vitality: +12, Direct Hit Rate: +16, Determination: +11 Chest: Tyrant | 50 | 60 |
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Peltast Leggings Disciple of War | Strength: +11, Vitality: +12, Direct Hit Rate: +16, Skill Speed: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Peltast Mitts Disciple of War | Strength: +11, Vitality: +12, Skill Speed: +16, Direct Hit Rate: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Peltast Ring All Classes | Strength: +8, Skill Speed: +13, Direct Hit Rate: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Peltast Wristlets All Classes | Strength: +8, Critical Hit: +13, Direct Hit Rate: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Strategos Belt Disciple of Magic | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Strategos Bliaud Disciple of Magic | Mind: +17, Vitality: +17, Piety: +25, Spell Speed: +18 Chest: Siren | 50 | 60 |
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Strategos Breeches Disciple of Magic | Mind: +17, Vitality: +17, Piety: +25, Spell Speed: +18 Chest: Zu | 50 | 60 |
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Strategos Choker All Classes | Mind: +8, Determination: +13, Spell Speed: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Strategos Coif Disciple of Magic | Mind: +11, Vitality: +11, Piety: +16, Spell Speed: +11 Chest: Zu | 50 | 60 |
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Strategos Duckbills Disciple of Magic | Mind: +11, Vitality: +11, Piety: +16, Spell Speed: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Strategos Earrings All Classes | Mind: +8, Spell Speed: +13, Piety: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Strategos Gloves Disciple of Magic | Mind: +11, Vitality: +11, Piety: +16, Spell Speed: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Strategos Ring All Classes | Mind: +8, Spell Speed: +13, Piety: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Strategos Wristlets All Classes | Mind: +8, Piety: +13, Spell Speed: +9, Vitality: +9 Chest: Open Area | 50 | 60 |
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Thick Chain Coif LNC DRG RPR | Strength: +11, Vitality: +12, Determination: +16, Critical Hit: +11 Chest: Zu | 50 | 60 |
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Thick Haubergeon LNC DRG RPR | Strength: +17, Vitality: +19, Direct Hit Rate: +25, Skill Speed: +18 Chest: Siren | 50 | 60 |
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Thick Skirt LNC DRG RPR | Strength: +17, Vitality: +19, Direct Hit Rate: +25, Determination: +18 Chest: Zu | 50 | 60 |
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Thick Sollerets LNC DRG RPR | Strength: +11, Vitality: +12, Determination: +16, Critical Hit: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Thick Tassets LNC DRG | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Thick Vambraces LNC DRG RPR | Strength: +11, Vitality: +12, Direct Hit Rate: +16, Critical Hit: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Toxotes Bandana Disciple of War | Dexterity: +11, Vitality: +12, Direct Hit Rate: +16, Critical Hit: +11, Strength: +11 Chest: Zu | 50 | 60 |
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Toxotes Belt Disciple of War | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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Toxotes Bracers Disciple of War | Dexterity: +11, Vitality: +12, Skill Speed: +16, Critical Hit: +11, Strength: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Toxotes Choker All Classes | Dexterity: +8, Determination: +13, Skill Speed: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Toxotes Earrings All Classes | Dexterity: +8, Skill Speed: +13, Direct Hit Rate: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Toxotes Kecks Disciple of War | Dexterity: +17, Vitality: +19, Critical Hit: +25, Direct Hit Rate: +18, Strength: +17 Chest: Siren | 50 | 60 |
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Toxotes Moccasins Disciple of War | Dexterity: +11, Vitality: +12, Direct Hit Rate: +16, Critical Hit: +11, Strength: +11 Chest: Symond The Unsinkable | 50 | 60 |
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Toxotes Ring All Classes | Dexterity: +8, Determination: +13, Direct Hit Rate: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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Toxotes Tunic Disciple of War | Dexterity: +17, Vitality: +19, Direct Hit Rate: +25, Critical Hit: +18, Strength: +17 Chest: Siren | 50 | 60 |
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Toxotes Wristlets All Classes | Dexterity: +8, Determination: +13, Skill Speed: +9, Vitality: +10 Chest: Open Area | 50 | 60 |
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War Caligae PGL ROG MNK NIN SAM VPR | Strength: +11, Dexterity: +11, Vitality: +12, Skill Speed: +16, Critical Hit: +11 Chest: Symond The Unsinkable | 50 | 60 |
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War Harness PGL ROG MNK NIN SAM VPR | Strength: +17, Dexterity: +17, Vitality: +19, Skill Speed: +25, Critical Hit: +18 Chest: Siren | 50 | 60 |
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War Mesail PGL ROG MNK NIN SAM VPR | Strength: +11, Dexterity: +11, Vitality: +12, Critical Hit: +16, Skill Speed: +11 Chest: Zu | 50 | 60 |
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War Mitt Gauntlets PGL ROG MNK NIN SAM VPR | Strength: +11, Dexterity: +11, Vitality: +12, Critical Hit: +16, Skill Speed: +11 Chest: Zu | 50 | 60 |
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War Sash PGL ROG MNK NIN SAM VPR | Before becoming obsolete due to advancements in tailoring, belts such as this were used for holding up trousers and the like. | 50 | 60 |
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War Subligar PGL ROG MNK NIN SAM VPR | Strength: +17, Dexterity: +17, Vitality: +19, Skill Speed: +25, Direct Hit Rate: +18 Chest: Zu | 50 | 60 |
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X-Ether | 1 | 70 | |
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X-Potion | 1 | 70 |